Not bad! The controls did feel a bit clunky to me.
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Slash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #475 | 3.920 | 3.920 |
| Overall | #843 | 3.507 | 3.507 |
| Adherence to the Theme | #951 | 3.640 | 3.640 |
| Design | #1102 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty nice blend of tile based movement and pure action platform, i gotta say this concept is cool but it really shines whith the implementation of the wall jump, which can be a bit tricky to figure out at first, but once you get the hang of it it's really fun. I'd just say some parts can get a little bit tedious with the grid based movement, maybe tweaking the level design accordingly could improve things a bit.
Other than that the game design feels solid, I really liked the graphics and that bassey genesis like tune you have :) overall i had quite some fun !
Congrats ^^
I think it was an interesting idea to combine moving and combat in to only one mechanic, but they often felt quite disjointed - I was either fighting or platforming. It would be cool to see challenges involving both (although the controls might need to me made a little more predictable for that).
The game has a nice concept, I was legitimately confused at first and I got the hang of it everything went smoothly! It was a bit hard still (and the screen was way too big) but I really enjoyed it.


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