Indeed an entire adventure packaged into just one screen. Impressive.
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One Screen Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #420 | 4.182 | 4.182 |
| Overall | #652 | 3.667 | 3.667 |
| Design | #657 | 3.455 | 3.455 |
| Originality | #1033 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good game! Is the white block supposed to be an animal of some sorts that really likes the berries?
I really like the feel of this game. It's a neat idea. With a more elaborate story, and some more puzzles, these could be fun, bite-size adventures.
This was quite fun to play! I loved how the map is layered and you have to discover things as you play.
I'd love to see this developed further too!
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Hey, we made a GMTK game too. Check it out!

Thanks! I enjoyed doing the map layering, though it didn't get implemented without a fight. Was worried there for a bit that I wouldn't be able to implement it. One of the main things I will further develop in the post-jam is discovery. Right now everything is pretty linear, but I would like for it to be a little more open.
Nice! I'm about to play it now.
It is hard to make a game of a genre that relies on big open worlds in one tiny screen. I see your effort here. I believe your world needs to be very rich to keep the player engaged.
Indeed. I bit off more than I could chew in the allotted time, which is a reoccurring theme with jams and me, I'm hoping to learn my lesson eventually, that or just get crazy fast, whichever comes first.
I had many more plans for puzzles and enemies, but wasn't able to implement them. It'll be fun to take it a bit slower this week and implement those ideas. Thank you for playing!
Thanks! Implementing the underground was pure magic, I'm surprised I was able to pull it off. I'm going to make a video on how it's done (this week most likely). I really want to polish this up, so stay tuned for it. This isn't even close to what I envisioned for the game, and I would be doing it a great disservice not to see it through.





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