The name got me :D
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Breaking Balls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #17 | 3.038 | 3.038 |
| Audio | #18 | 2.769 | 2.769 |
| Gameplay | #21 | 2.885 | 2.885 |
| Special Object Implementation | #23 | 3.308 | 3.308 |
| Overall | #24 | 2.885 | 2.885 |
| Theme Implementation | #32 | 2.808 | 2.808 |
| Graphics | #39 | 2.500 | 2.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
A sequence of balls is spawned in a loops around the screen, toward the middle (it's a clone of Zuma, essentially) and they're broken by a little dude with a pickaxe.
Comments
This game reminds me of a map of balloon tower defense. It's a bit simple, but I really like the ball rolling animation.
I loved the game, i would say it's a little easy and there's no difficulty change so i ended up dying when i decided to drop the game
If that was changed i think it would be perfect, I love it!
Top score 1348
It was quite a good game loop actually!
Sadly the music cutout part way through :(
It was also a bit awkward to aim with the players direction using WASD and then mine with space... i would suggest point the player towards the mouse and left click destroies the block if in range.
The sound was pretty good and you almost hyptnotised me with the swirling ballls ๐
My score was 530 :)
You raise a good point. I noticed that the challenge wasn't really... intrinsic, other than getting points. Funnily, part of the original concept that popped in my head with this was a little speed boost, but I couldn't figure out a reason the player would need it. I just thought it would be funny to have burrito pickups that made you fart dash across the screen.
It definitely wants for something, but I can't figure it out for the life of me. The theme and item had me confounded.
I for sure think you should work on the concept some more, meant in like a positive way not as a criticism. I was brainstorming with the team I work with (we submitted Circuit Miner) about your game and thought about maybe low-level enemies running around or yeah power ups spawning you have to grab. Either way I for sure think its one of the stand out ideas. Great job! Both the theme and the special object on this jam seemingly forced almost everyone into a pretty linear idea.


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