Cool idea for a game. But weak optimization. There are small bugs in the movement of the player.
Play Dark World
Dark World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #500 | 2.378 | 3.100 |
| Fun | #597 | 2.148 | 2.800 |
| Innovation | #647 | 1.917 | 2.500 |
| Overall | #656 | 2.020 | 2.633 |
| Game Design | #691 | 1.841 | 2.400 |
| Graphics | #710 | 1.917 | 2.500 |
| Theme | #739 | 1.917 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to dive or explore beneath the surface of the earth and fight the enemies there in order to save his brother.
Did you write all the code and made all the assets from scratch?
The first-person controller and mouse look are inspired by the Brackeys Channel, The assets are from "Kevin Iglesias" and a few others on the Unity Asset Store.

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