Love the hurt sound effects 😅, and the instant the UFO flies away at just one throw😂
Poor granny though😔
| Criteria | Rank | Score* | Raw Score |
| Difficulty (hard but not rigged or impossible) | #1 | 4.500 | 4.500 |
| User Exprience | #3 | 4.000 | 4.000 |
| Game Design | #6 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Love the hurt sound effects 😅, and the instant the UFO flies away at just one throw😂
Poor granny though😔
lmao loved the shotgun. got to 1830 wave 11 . seemed to start kicking up at wave 9 . well done
really fun and awesome use of graphic asset! very simple mechanics but a great fun. welldone!
Good stuff! I like how you use the assets and the mechanics, I a similar recommendation than Muulk. Maybe you can add in the instructions the part of the points so we can play more score focus than survive.
Really well polished and fun gameplay. It does get too easy once you realise that you can just spam click and the reload time is short enough that you don't need to worry about matching the colours. I think either the hold to shoot needs to be longer, or the reload time. Very fun though!
Thank you! Actually the goal is to get as many points as you can, while spamming throwing (when colors don't match) monsters will drop a silver coin that gives you only +5 while gold gives +10 also you will lose 1 second of time. Spamming is working on the first waves but on the wave 10 it won't help you to pass)
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