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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 65,588 Replies: 1,489
Viewing posts 21 to 40 of 565 · Next page · Previous page · First page · Last page

Any ETA on the next update?

Developer

Hopefully this year.

I'm sorry if any of this sounds harsh. It is not my intention. I like the concept. It's a lot like TrackMania, but it has a lot of issues I'd like fixed before adding new features. 

My main issue is the physics. Mainly the lack of gravity on the car. The 1st turn on track 1 makes you just fly off unpredictably. This ends up as just having to reset over and over on the 1st turn of the game. That combined with the lack of slowdown when hitting walls just makes the car launch into space if you hit the wall even slightly. Those physics just don't work well with the TrackMania style levels with sharp precise turns. That doesn't have to be a bad thing however. 

Track 5 showcases sections where the physics are very well utilized. The long tunnel sections with obstacles are incredibly fun and it's where the game really shines. Focusing on that would be a really good idea. It also gives it a niche that's split from just being a "TM clone".

I love that you added a map editor instantly. The car color customization is also great. I also like the look of the game just wish the lighting was a bit better on some parts cause the road can get really shinny at parts.

All in all I've enjoyed the game and I see a lot of potential for it in the future. It'll just require a good amount of work to get there.

Developer(+2)

I agree that the physics are kinda strange. The bounce when hitting a wall has been toned down a bit for the next update. The reason this happens is because the wheels usually hit the wall before the chassis causing the car to be launched into the air by the suspension. This is quite hard to balance because if I make the chassis extend too far forward it will hit the ground when driving up a ramp for example. I might also experiment with making the barriers higher or a different shape.

I should definitely take some time to go through all the materials in the game. I agree it's too shinny sometimes!

I'm glad you like the game!

I’d actually disagree and say the physics is really good and the gameplay feels really good and fun 

Can you please add an exit test mode button in the editor so that everyone doesn't have to exit the whole game and start from scratch each time they want to change their level

also in the main tracks too

Developer

You should be able to press the escape key to exit the test mode. Doesn't it work? Or is that not what you meant?

an input display and a designated ghost replay function would be nice too

Developer

An input display isn't planned. I'd would say it's quite low priority.

A ghost replay function is coming at some point! But I'm not sure if I'll have time for that in this update. I don't want to delay the update longer than necessary.

Deleted post

This would help me a lot

Developer

I've been thinking about doing this actually! I'll definitely have to at some point since the problem will just get worse and worse the more track parts are added.

with the new update will the bug where if you try to steer as soon as you land from a jump you spin out be fixed?

Developer

I think so!

Deleted post
Developer

Yes!

please make the ghost less laggy, when I run the tracks without ghost it goes without problems on a good stable fps, but when I have a ghost I have alot of fps drops (severe) in corners or slopes

Developer

In the next version there will be an option to disable the ghost car to improve performance.

I'm also started working on multithreading for the physics simulation but it's not so simple so I can't make any promises, but it could potentially improve performance by a lot.

Replay Files For If You Want To Race Peoples Times 

Developer

In the next update you'll be able to select people to race against in the in-game leaderboard

can u add some more tracks pls

Developer

Track 8 and Track 9 are already finished, and I'm working on track 10

Deleted post

tysm

i can you please add first different camera view points and free camera and zoom in and zoom out in game.

Also please improve UP-Down in level editor , clicking by mouse to 200 Up takes too much time, you can add input field so easily can switch between bottom and height of map.

Developer

The next version has a cockpit view and a free camera.

You can use shift + mouse scroll to adjust the height in the editor faster. But yes, this could be improved I think.

Deleted post
Developer

I definitely want to rework the track generator, because I think it's really cool!

Maybe in 0.4.0

Would love to see somewhere on the track selection my current position on that track, maxbe under my best time, my position on the leaderboard

Developer

I will look at this for 0.4.0

not sure what happened but on most of the tracks the times are a lot slower than they were in the beta. also not sure if its for every track but on track 2 doing the little jump into the straight away to the finish whenever you land it you instantly slide out

Developer

The physics is only slightly different from the beta. So I feel like it shouldn't affect the times too much. Maybe there just hasn't been enough time yet?

Hm... I don't get this spin out on Track 2, but the suspension is slightly more bouncy than before so it might have something to do with that.

Is it possible to make checkpoints respawnable?

Developer

I'm not sure if this is something people would want, since if you respawn you'll lose a lot of time anyways.

But maybe it could be an option for really difficult tracks.

Thts wat I mean to say. For very difficult and long tracks:)

Deleted post

android version please

Developer

I think I might be able to make touch controls for the driving part, but probably not the editor.

(2 edits)

i really liked the game and could have my dream realized to play something similar like trackmania:

•replay system for a better way to record and show in the speedrun.com

•lap system for people make longer tracks with less objects

Developer

A way to view replays is something I'll look at for 0.4.0.

A lap system will also come at some point, but I'm not sure when.

not sure if its intended but you can bounce off the rails of the track at a certain angle and have more speed than normally turning

speedrun strat :OOOO

Developer

Not really intended!

I'll see if I need to do something about it in the future, but I haven't seen it used too much in speedruns yet.

Until then I guess it's a strat!

in track 1 i think if you hit the wall before jumping onto the final platform you save speed but unsure about that but in track 5 if you hit the wall before jumping over the start area you get a significantly better landing than trying to turn it normally

Could you add controller support?

Developer

Yes! But it's a bit more complicated because of the replay system.

put more people to make official maps it would help on making starting maps(track 1,2,3...) and have more variety to tracks because everyone has their how style(i think)

Deleted post
Developer

I think instead of making community tracks into official tracks, I'd like to focus on better ways of sharing tracks.

There are a lot of cool community tracks and I want it to be easier to find these tracks!

All Export Track Codes can Import Tracks from Export Tracks

I can Shop Track Parts on PolyTrack?

Developer

Sorry, I'm not sure I understand the question?

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