The last level kept whupping me. I didn't want to spam to win but I just could figure the path and hit the enemies. Really Really cool 1 pixel game. The Idea of linking two of the three subpixel colors to distance from goal and enemy was a very clever idea and also made for some hypnotic but informative blending. I liked it a lot. Good job!
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Close Attention's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #161 | 4.481 | 4.481 |
| Originality | #224 | 4.222 | 4.222 |
| Overall | #273 | 4.025 | 4.025 |
| Design | #723 | 3.370 | 3.370 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Surprisingly challenging and tense! Seeing the screen quickly fade to red as an enemy approaches is terrifying. I may have relied too much on spamming click the last few levels to take out enemies. Having a cooldown timer on shooting might enhance the difficulty in that respect.
I think I beat the last level in the Windows version, but the game froze on a blue screen after the jingle plays (no rainbow effect). Is that intentional? No problem if it is - just wondering if I may have done something wrong.
Great and catchy introduction for a very original idea ! Hard to fit better the theme than this one ! Sometimes the controls can be a little frustrating, for example I had the impression to not touch the ennemies even if the pixel was green, and also it take me a little time in the first level to understand that I needed to listen my foot step to understand where the wall was. But overall, it succeed to have a very risky and strong concept while remaining accessible and fun to play !
This idead worked a lot better than I expected! Nice job. Check ours: https://cerosware.itch.io/one-stick-shooter
Really suprised by how interesting an one pixel game can be. Great work!




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