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Temple Looters

A topic by Justin C. created May 22, 2023 Views: 2,295 Replies: 39
Viewing posts 21 to 40 of 40 · Previous page · First page

Drawn Out Part 1 of the Intro for the game

Draw the second part of the intro comic


Hello, why is the player sprite soapy?

Need help with this?

And why in the game the skin color of the character is one, in the comic another?

Create a unity timeline for the game's intro cutscene


Change the design of level 4 to improve the flow and increase ascend/descend options. 

Designed new levels and made new sprites to be implemented into the new levels.









Added Spikes to the game


Implemented the designs for levels 6-10 into Unity. 

I programmed fall damage and a switch counter to the door so that it keeps track of how many switches needed to be activated.

0.0.2 is out!

https://leo1325.itch.io/temple-looter/devlog/588337/temple-looters-002

Planning to create a final boss stage



I kept toying with what kind of attacks the boss should do. Originally it was going to be a lighting attack and a fire attack. But when examining that in a level aspect. I felt that it didn't fit. So I decided to change to having blue eyes make platforms disappear and red eyes make the fire appear on platforms.


This is the newest draft of the final boss stage for my game. Still be subject to change.

Made new floors/platforms for the game

Here is a mockup of what the final level would be like in-game. 


I've programmed the blocks that will appear in the final level of my game. Red Blocks can cast fire and Blue Blocks can disappear and reappear.

Implemented the Final Boss character changing eyes and shifting blocks into the final level


Created the final cutscene for my game

Hi everyone, just want to let you know that the final version of my game has been released and I will soon be working on a new project. Though I could still release small updates to the project.

Viewing posts 21 to 40 of 40 · Previous page · First page