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Share your experience and achievements in this jam.

A topic by SadeghEftGames created Aug 05, 2019 Views: 953 Replies: 30
Viewing posts 1 to 20 of 30 · Next page · Last page
Submitted (1 edit)

hi, after 2 years of doing unfinished projects this was a good experience for me.

i realized i still have the power to work on a simple idea and make it as good as possible even in 48 hours. now that a few people played my games and had positive comments, i'm more inspired to make new projects and even make money out of it.

please share your experiences with every one.

by the way this is my game if you wanted to try and rate, i'll be glad. thanks!

[one hand shooter]

/jam/gmtk-2019/rate/462032

Submitted

Almost exactly the same for me I've attempted several project but alway went a bit to big to finish them I'm glad I finally got something out that I've made even if it's just a mini game. You can try my game here /jam/gmtk-2019/rate/461359

Submitted

i'm happy for you, it's a good thing. ;) well done

Submitted
Deleted 5 years ago
Submitted

good for you, it's a good feeling isn't it? :)

Submitted
Deleted 5 years ago
Submitted (1 edit)

Honestly this Jam was super fun for me. At first we were struggling with Unity but once the game started taking shape, everything got much faster. I haven't ever taken part in one of these before, so it was super satisfying to be able to finish the game, specially since I had to stay up all night to finish it the last day. nevertheless I had tons of fun, and it was nice working with my team!

My biggest take away is probably how important it is to focus on the most relevant and basic aspects of the game firstly. I'm pretty sure we wasted hours getting a ladder to work perfectly and we could have probably done more if we just let it be slightly janky. Now I know to be carefull with that for my next time!

Submitted(+1)

This weekend was awesome! So a thank you GMTK

This is my first game, and my first game jam.  I've always been a bit scared to start on a project like this with no knowledge of game engines or best practises when approaching a task like this. This weekend forced me to hit it head on and give it a go.   

I did the whole game in JavaScript as I'm a Web developer and that's what I know best.  I focused on a game with only one input and made a 1v1 jousting game. 

Built up a lot of confidence and will definitely enter again next year! 

/jam/gmtk-2019/rate/462189

(you may need a partner to play with you) 

Submitted (1 edit)

I've never really had much time to work on a project, and I often find it hard to come up with ideas, particularly within a time limit, so I was apprehensive about joining a game jam. However, this jam helped me greatly with my struggles, as the time pressure gave me motivation to keep thinking, and iron out the bugs, in order to meet the deadline.

I'm slightly disappointed that I wasn't able to make a game with graphics, using something like unity, as I attempted, but struggled with the artwork. Yet I am still quite proud that I managed to get a submission ready in time, and would greatly appreciate any ratings and feedback you could provide to a budding game developer.

My Game: https://brownseededbread.itch.io/onlyoneday

Submitted

I wasn't originally planning on joining the jam, but when I saw the theme announcement, I started having ideas and found something that I could do without too much strain. After about 8 hours, I had something I was happy with and let a friend playtest it. I realized that I wasn't finished AT ALL as he didn't understand it, so I spent another day just conveying the concept more clearly. I'm pretty proud now though :)

here it is: https://fahps.itch.io/one-color-dungeons

This was my first game jam so it was quite daunting at first. I made my game around a platformer where you can only press each button once per stage. It's called Broken Robot and I think it turned out pretty well.

/jam/gmtk-2019/rate/462219

Submitted

Good job! This was also my first jam as well! I had a very fun time creating and implementing all of the components of my game!

Submitted

I think this was the first game jam I've done where I judged the scope well. Usually I try to get mechanics done on day one which I did. And when it came to content and art... Well, I did not have any! So I got to pop this one in the can quite early.

The hardest part was the level generation algorithm, making a tetris board one-step from a line that looked organic was harder than I expected. And I had to bug fix it after my first post-upload play because it generated impossible levels for the I-block!

/jam/gmtk-2019/rate/460801

Submitted

My story is the same as many of yours: This is my first game jam, and my first completed project, and I am very proud. Even just seeing some of the positive comments on the game that I made on my own is enough to make my week. I'm so glad I joined, and plan to do it again.

My Game, if anyone is interested: /jam/gmtk-2019/rate/462323.

Submitted

I actually made a video covering development from start to finish!

The jam was certainly tricky but well worth the effort!

Submitted(+2)

So I was originally going to make a mixology game where the bartender can only make one drink that doesn't cause their patron's head to fall off because of an ancient curse - the only issue was I woke up on the final morning of the jam with a six hour shift that day to find all my files had been corrupted. 

I nearly gave up but when I got to work I had another idea for a crafting game where the objective is to get down to one item rather than up to as many as possible, and as soon as I got back from work I put together Decrafted, a game which looks okay, functions decently and I think the premise is actually stronger than my original idea lol 

The main achievement I take away is that I didn't give up even though the odds were way against me submitting anything at all and more to the point submitting something which I think is actually kind of decent for the amount of time I ended up with lol: /jam/gmtk-2019/rate/463986 

Submitted

48 hours was really tight. My goal was to have a polished game, and I think I'm on the right path! 

/jam/gmtk-2019/rate/462421

Submitted

This was actually our first jam! We didn't even have any finished projects before this weekend, it was probably the most exhausting couple of days of our lives, and i loved every second of it! (well, the first 10 hours or so were kinda hard, cuz we decided to fully scrap the first game idea and star over)

Here's our little main character!
Would love if you guys could give it a try!
/jam/gmtk-2019/rate/463638

Submitted

48 hours really forces you to make choices! "Infinite time" is the worst things a dev (or any creator) can have!

Every game I make outside of Jams I really want to do ALL THE THINGS! Sound, Music, Art, UI, and I always end up with half projects that aren't even playable.In Jams, I use assets like crazy! I learn how to find matching assets, how to tweak the shaders so that they look similar, how people structure the assets, etc!

If you want to take a look (I only did code, everything else is free assets from Unity's store):

/jam/gmtk-2019/rate/460908

Submitted (1 edit)

I've messed with Pico-8 a little before now (practically got it a week before the Jam was announced), but despite some messing around this was my first time seriously trying to make an original game from scratch with it. Honestly didn't prep as much as I'd liked, and I'd practically written-off participating in this.
But. The theme was interesting, I had a few ideas, and I figured why not give it a go?
Somehow managed to focus well on the core - very tempting to want to add things like item drops, upgrades, a boss fight and so, but honestly bugfixing took up way more time than I ever mentally allocated. And oh jeez so many bugs ^^;
It's almost hillarious how badly things can go wrong~

I think one of the hardest, almost counter-intuitive things I found, was knowing your code is bad but having to generaly leave it as is: if it works, don't fix it, there isn't time. Does mean the source is painful to look at, much less decypher; honestly I'd describe it as brute-forcing the result, even if it does at least work.
Albeit it was worth redoing one of the bullet vectors at least; hyper-velocity projectiles are no joke!

Overall, I definitely didn't allocate my time as well as I could but...
Hey, I made something, I had a lot of fun doing it. Honestly, I'm actually fairly proud of what I achieved in the time frame with my ability (which is a rarity I have to say~)

Just wish I'd added a title screen.
Ah well... best not mess up something that works at the very end after all~!

Submitted

Thanks to this jam, I could only sleep 5 hours in total of 3 days..
That's new whoppin' personal best!
Also, I was able to make my own music for the first time in my life :>

Submitted

:D, that's a big step! well don

Submitted

This jam was my first attempt at making a platformer, and also the first one where I had somebody helping me out which was nice as well.

I learned a bit about how to do '3d' or directional sound which was fun too.  It was also the first time I've made a tileset for a game.

Like most people here, I had more plans for the game but simply didn't have enough time to do everything I wanted. Nonetheless, I'm happy with how it turned out.

If anybody is interested, here is my game: /jam/gmtk-2019/rate/463103

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