I love the idea so much! Pilot is actually safe now :D
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Communications Broke Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #82 | 4.571 | 4.571 |
| Originality | #90 | 4.429 | 4.429 |
| Overall | #192 | 4.127 | 4.127 |
| Design | #715 | 3.381 | 3.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Holy shoot, this is inspiring. The audio was incredible, and the news broadcast was really neat, how it reacted to your decisions. I would love to see this expanded upon, with extra paths, more scenarios, maybe a bit more puzzle. Awesome stuff. I'll definitely put more time into my game's audio in the future, yours demonstrated the shear power of good sound.
The main idea of communicating with one word is really cool and one of the most original things I've seen in this jam so far. I loved how you included various "miscommunications" in the dialogue, which really got me invested in trying to say the right thing.
I will admit that there is currently not much in the game, but what you do have is really neat, and I would love to see more!
Yeah I'm not really an artist, but for the atmosphere of the game some art was really required. That slowed me down a bit so the one scene was all I could write / voice act in the time of the jam. Really supposed to highlight the idea of the design rather than fully explore it unfortunately. I'm really glad you liked it though!
very original and atmospheric. would love to see more of this!
This is VERY unique. I would love to see more scenes of this fashion using this mechanic!
Very cool idea, haven't seen any other games with dialog as a mechanic. Neat!
This is an interesting concept! Excellent use context clues to create a narrative!
Thanks for the feedback! I'll see if I can fix those after the jam closes for a final version. During development I kept going forth between close and closest. I figured closest would more easier translate to the 'closest side', to fit better with the NSEW words. Guess I settled on the wrong one. Glad you liked the concept!
The voice acting was surprisingly good. The art was fine for a jam game. The game kind of felt like a guessing game. (When the man asked me where is the leakage I accidentally clicked north and it was correct). The begging scene feels very long, I'm guessing that was the intent.
I like it but the emotion of the guy who finds him are a bit off.
"Danger? I don't know what u mean...". But very cool game! God job!




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