Love the artstyle and sound design (especially the knights xD).
I've played a bit and stopped, since I thought this game is just about getting the high score, but is the player supposed to go somewhere exact?
| Criteria | Rank | Score* | Raw Score |
| Presentation | #8 | 3.623 | 3.800 |
| Concept | #12 | 3.337 | 3.500 |
| Overall | #12 | 3.242 | 3.400 |
| Enjoyment | #14 | 3.146 | 3.300 |
| Use of the Limitation | #16 | 2.860 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wadoo-Gazoono, Ninni
Software used
Godot, Aseprite
Use of the limitation
Our original plan was going to implement set checkpoints as you played, but the limiation made us make it so that a death counts as a total restart
Cookies eaten
None, don't really like sweets
Love the artstyle and sound design (especially the knights xD).
I've played a bit and stopped, since I thought this game is just about getting the high score, but is the player supposed to go somewhere exact?
Was surprised at the stealth type game! I loved the game! Sometimes the guards would still be aggro on game restart, but aside from this, very cool game. You all amaze me.
I really like this game. It was a bit too hard for my taste because of the complete restart of the level, once detected.
It's a lot fun, the art is nice and the audio has a charm to it; especially the music. The intro cutscene was such a nice touch as well! Plus the game icon.
I'm pretty bad at stealth but this was solid, especially when I found a room with these dudes just vibing.
Enjoyed the art and the audio in this. Personally I'm not too fond of sneaking games because I'm not good at them so having to restart from the very beginning was quite frustrating for me.
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