A very good start to the game! The game has potential!
Play game
One More Night...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #13 | 3.333 | 3.333 |
| Presentation | #17 | 3.250 | 3.250 |
| Enjoyment | #21 | 2.667 | 2.667 |
| Overall | #21 | 2.938 | 2.938 |
| Use of the Limitation | #25 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vespir, Evan, Kay
Software used
Godot, Fmod, Blender
Use of the limitation
Your tower only lasts one run, the world also regenerated each play; you only get one chance to live in that world and to build your tower since there's no take backs when building.
Cookies eaten
Not enough
Comments
Interesting, I'll definitely look at the archer AI code they should definitely be getting hit.
And in the newer version that'll be out when voting is done they run away at day time; so they won't linger anymore. Plus archers can get perfect shots that always hit a target, so the issue shouldn't persist beyond this version it's unfortunate it's happening at all though.
First of all. I really like the aesthetics of the game also the music fits it very well.
Gameplay side of things I had not much to do. It felt like a cookie clicker game for me. Where you just upgrade and watch the numbers grow. I could upgrade my tower but there wasn't much else to do than looking at it. I felt like the tactical depth of a genre typical tower defense was missing for me. One cool Idea would've been to be able to place/orient the tower pieces
Thanks for playing!
Yeah unfortunately at this stage it's very much a proof-of-concept.
Which may be addressed in the post-jam update (really depends on how far I get by the time voting ends)
One of the plans was to make obstacles like trees destroyable with currency; then placing things around you in those tiles to aid you. I'm not sure how far that will go though.
I have thought of tinkering with tower placement as you go up the chain, it would've been a awesome if I made it a physics-defense kind of game. But yeah the tactical aspect is lacking currently; hopefully it can graduate from a mobile type game sooner than later! There's a lot of ways to take it from here :)
Decent tower defender game, but some things I think would be improved:
- The speed of the UI when navigating through tower building should be faster
- Ability to instantly start the wave with a button press
other than that, the game is fun to play
This game is confusing or doesn't work for me. The only thing I seem to be able to do is rotate the camera around the tower. No idea how to play.
Thanks!
I was worried about the trees, we had a huge issue with trees crashing the game so I had to redo them last minute to get them in and their spawn rate was....high. But left that up to chance to not wreck us with trees with 5 minutes left.
I'm planning on making the handful of tiles around the tower be un-generated with the post-jam update; and be able to destroy trees.




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