A interesting concept. I had the greatest trouble controlling the craft and shooting anything. Sometimes fragments turned red, but I never managed to destroy them.
Play game
Spacial Crystals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #4 | n/a | n/a |
| Audio/Sound Design | #19 | 2.176 | 2.176 |
| Gameplay/UX | #19 | 2.000 | 2.000 |
| Theme | #22 | 2.235 | 2.235 |
| Overall | #22 | 2.035 | 2.035 |
| Art Style/Visuals | #23 | 2.059 | 2.059 |
| WOW-Factor | #24 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Inkscape, Audacity, Blender
How does your game fit the theme?
As the spacecraft journeys through space, it must collect crystals positioned ahead of it, all while applying the theme of 'Reverse Time.' Some of these crystals are special, such as the 'time-slowing crystal' and the 'time-acceleration crystal.
Devlog link
https://juandeyby.itch.io/spacial-crystals/devlog/610712/devlog
Self-made stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)






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