love it
Play game
Reflect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #107 | 4.227 | 4.227 |
| Overall | #392 | 3.911 | 3.911 |
| Adherence to the Theme | #523 | 4.093 | 4.093 |
| Originality | #997 | 3.413 | 3.413 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Best game of the jam for me. Enjoyed it a lot, going for the high score!
This game is amazing, start to finish, loved every bit of it, just when I thought it couldn't get better you get me with the shared highscore board. Well done. My favourite so far!
In case you'd like to try our game, visit: /jam/gmtk-2019/rate/463231
A very solid game. Simple but fun. The simplicity of the style it sold it to me. The effects fir=t perfectly to the theme. Great game overall and has great potential as a mobile game!
This is a very sold entry. Simple and clear mechanics are well executed. The use of gravity is also great. But for my taste the difficulty build up a bit fast.. or I'm just bad at such kind of games :D
However this is a great entry, well done!!
Mind-bending game. Graphics are AMAZING! Feels very polished. In general it's a very high quality game.
I'd suggest you publish this to mobile. There's a contest going around hosted by Lion Studios. You might want to check it out: https://lionstudios.cc/contest/
If you're interested, check out my game: /jam/gmtk-2019/rate/461829
I had A LOT of fun on this and will come back to it when I have more time to get into the high-score!!!! mark my words lol. Great game and music!
I am truly horrible at this game. But I keep coming back to play it because I think the concept and design are really clever. This is simple, clean, challenging - basically, good job.
My only complaint is that it took me a while to figure out how the "gravity" works (ie what to do to get to the next platform without dying), although that is probably more indicative of how bad I am at the game.
Not the most orginal concept ever, but damn, that's so perfectly executed!
I can't believe you had time to make it so polished . It's impressive. I wish I could reach that level of quality myself, but I guess I'll need more XP. ^^
I often over-scope with jams so I decided to make some changes for this one - a minimalist graphical style and a simple base mechanic - to allow me to focus on polish and game feel. It went much more smoothly than my previous jams because of that haha. It just takes some practice - which is exactly what these jams are for. You improve and learn something new every time. Thanks a lot for playing!
Very well done work. I think this fits very well for a mobile game. I had some difficult to see while playing. Maybe a background a little more dark, but I'm not the best to qualify this.
I tried to balance the background and ui to be dark enough to show the foreground but not so dark to make it feel very 'sharp'. If the background was much darker then it started making the bright white of the game feel very jarring. But - maybe an option to increase/decrease it yourself might have been a good idea? Then you could fine tune it to whatever suits you, the player. Thanks too - I am planning a mobile release actually!
Fantastic game! I loved almost everything about it, but it was pretty frusterating when I died. Great game though!
Yeah, this is fantastic, would play it on phone for sure. I also have a button game for the game, would love to hear your feedback. Awesome job!
Nice idea for endless runner. Already suitable for mobile. Good luck with this one!
Soooooooooo smooooth! The visuals, the sound, the animations everything is super polished, love it!
Very hard game, haven't got far but I liked what I experienced. It definitely requires a different mindset than other one-button endless runners. One thing I didn't like is the UI. It's an interesting concept to have the info shown in the background but sometimes I got killed because I accidentally shifted focus from the foreground to the background. Peeking over into one of the corners takes more effort and thus rarely happen accidentally (at least to me).
The controls (as much as it has) are very responsive and the variety of level elements are really testing how well you can shift gravity in your head. Very well though out and created platforms there!
I liked it ^-^
Thank you ever so much! Sorry you didn't like the UI - it was actually a design choice to try and keep the game 'clean' (without a hud etc taking up screen space). Maybe it's something I could make toggle-able in the mobile release. The gravity seems to be the biggest problem people have - once you get your head around that then it's not too bad. Been enjoying watching people flip right at the end of a platform and fall off because their natural reflexes took over haha. Cheers again!






Leave a comment
Log in with itch.io to leave a comment.