The look and atmosphere are very well done. It didn't feel like a game but more like a series of cool illustrated images with music. The pixelized food seemed a bit jarring and I didn't understand what to do with that.
Play game
[unfinished] [no words jam]another walk for food in cyberpunk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well did this game abide by the No Words rules? | #17 | 4.410 | 4.714 |
| Visuals (Art, Animation, Design, Graphics) | #18 | 2.806 | 3.000 |
| Audio (Music, Sound Effects) | #21 | 2.405 | 2.571 |
| Originality/Innovation | #28 | 1.737 | 1.857 |
| Accessibility (Easy to understand and play, No language barrier) | #28 | 2.539 | 2.714 |
| Gameplay (Controls, Fun Factor) | #29 | 1.336 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Did you use any 3rd party assets?
Credit
Music (empty streets) by Tim beek:
https://timbeek.itch.io/dystopian
Music (poppy shop) and some shop sound effects by Tim Reichert (https://tim-reichert.com/):
https://fulminisictus.itch.io/convenience-store-audio-pack
cyberpunk backgrounds: https://ezekiel-eastbrook.itch.io/1000-grunge-gritty-cyberpunk-anime-visual-nove...
[redacted]walking sound: https://mayragandra.itch.io/free-footsteps-sound-effects
food sprites: https://croberch.itch.io/pixel-food
sports jacket sprite: https://tainara-p.itch.io/female-character-sprite-creator
List any game engines, tools, programs, languages used to create your game
Tuesday JS visual novel engine ( https://kirill-live.itch.io/tuesday-js )


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