Interesting idea! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :) https://youtu.be/P5BMwIOWTEc
Play game
Chromata: Color Warrior's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #806 | 3.273 | 3.273 |
| Originality | #854 | 3.545 | 3.545 |
| Overall | #1046 | 3.313 | 3.313 |
| Adherence to the Theme | #1349 | 3.121 | 3.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey there, I played your game in this video at around 24:20 https://www.youtube.com/watch?v=ig6dOEJRIUM
Awesome! Thanks so much for playing my game :D
It's so much different seeing someone actually play your game, compared to reading what people have to say about it. Your video was really insightful, like I really should've just called them "checkpoints" instead of "spawner", that probably confused a couple people too :p
Cool game, it has some Potensh :)
The mechanics (and the color choice) reminds me of Porttal 2, which is nice !
The controls could be improved, two things for instance:
- You've kept friction on platform edges
- The gun sometimes don't apply color where you shoot, it would have been easier to just kept pressing the fire button and having the color spread around (although it is a lot harder to code give you that)
Great job :)
Haha, thanks! :D
- This is the first platformer I've created so didn't know about getting rid of friction so that the interaction with the platform edge wouldn't be so sticky. I checked it out and it was a quick fix, so really appreciate that!
- If you mean a hold down to just continuously shoot a stream of bullets, then it shouldn't be too hard to implement actually and I can check out how that feels. But if you mean one bullet spreads out, then that could be a little tricky and getting that to feel good might be hard since it's a bit of multitasking for the player
Lovely little unique game! There isn't much to relate it to the theme other then you can only use one colour at a time, perhaps you could've made it so you can do more of one thing at a time, like throughout the levels slowly equip one more colour with a different ability but you can only have that ability through the level (Although that would make level design a lot harder) - The game somewhat reminds me of Splatoon too! I love the originality of this game and I would love for it to be further developed and become a full game, I can totally see this game coming out on the Nintendo Switch. About the controls, it's sort of hard to switch between colours, so like what @SunJane said, I feel like using the mouse wheel to switch between colours would be better, another thing which confused me was the beginning, I was confused on what I had to do and why I wasn't shooting, or shooting anything at all, until I changed the colour. So maybe a small tutorial could help. And another thing! I think you could make some really unique puzzles with this if the colours stay as they are instead of changing when the player changes it! (- Amy)
I tried to tutorialize the color usage by putting some text on the ground like "Use [2] for jump", "Use [3] for speed", but with the other things you said, there was definitely things I couldve done to make the game better especially game design-wise since the puzzles were extremely basic. It was basically a minute long tutorial haha. It was my first game jam so hopefully I can use this experience to do better things for the next one I join. Thanks for the feedback! :)
Nice work for your first jam! It's really good looking and quite satisfying to control.
The only thing that i found frustrating is that you can't use the numbers on your numeric keypad. Next time, be sure to use both the keycodes "Alpha#" and "Keypad#". ;-)
Cool mechanic! Reminds me of the Portal 2 gels and what not! You could make some really cool puzzles based around switching between colors! Cool game!
Really cool idea! It reminds me of the goo in Portal 2. I love the mechanic, but I do agree with some other commenters that saying "Jump!" on the hill is super misleading. The only reason I got past that section was because I somehow accidentally double-jumped... Lastly, the "???" idea for the green goo seemed cool, but I got stuck on the huge wall and I didn't see any effect from the green goo. So it could be a good idea to explain what the goo does at some point.
Such a shame it is so short and unpolished. To be fairly honest this is so far the best idea on jam I have seen. It is original and has a lot of potential. I hope you work on it a bit more :)
If you work on this more or make another similar game, try to be more careful about your word usage. Telling the player "Jump!" when you just a little while before used that same word for a specific ability, and especially with that word on screen, makes it very misleading if the player is supposed to just do a plain jump with extra speed.
Taken on it's own, I like the concept as a game.
My one criticism is that from a Game Jam perspective the use of "Only One" color feels more like a hindrance to the game than an asset. I think the most interesting potential for puzzles would stem from using multiple colors at a time, or even combining two colors to make new colors. Just my two cents.
If you keep developing this you could end up with something great!





Leave a comment
Log in with itch.io to leave a comment.