Greatly executed game. The timing of the platforms and when they're going to appear is crucial to this game, yet sometimes, the timing of platforms appearing / disappearing feels inconsistent.
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Lonely Platform's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #560 | 4.062 | 4.062 |
| Design | #608 | 3.500 | 3.500 |
| Overall | #739 | 3.590 | 3.590 |
| Originality | #1179 | 3.208 | 3.208 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's very challenging, the kind of game I could lose hours to, very nice!
I feel it a bit hard but that is a strong idea that is challenging.
Good take on the one platform theme! Pretty diverse challenges despite the few mechanics! I like it!
Nice work! It looks great and controls very well. It might be a bit too difficult, but that might just be me.. xD
wow the idea and how you execute it was amazing its just kinda hard but ya know what they say GET GUD
This was definitely one of the better only one platform platformers I have seen in the submissions. I really liked the shadowy indicators you invented to show when the platform will move. I liked the controls and the challenge level of the game too! Thank you for making this game I had fun playing it!
Really cool and similar to a different game a played on this jam better executed better. The difficulty certainly scaled up, which was a welcome surprise!
I'd greatly appreciate it if you tried my game as well!
Seems like it should be a frustrating game but the mixture of the music and the effect of the forming platform makes it more relaxing. Then the vertical platforms happened :( those were challenging.
This game is really FUN. I love platformers, especially ones that time you to do tight jumps, and when you combine that with a lot of ways to make the gameplay go further, this game is really fun. Awesome job!
This was super interesting, I liked a lot about it. If you don't mind some feedback:
- There should be a little more forgiveness when jumping, right now you can only jump while on the platform, but it would make timing a little easier if there were a few frames of forgiveness.
- The segments where the Platform goes sideways could use a slightly wider collider. I found them a little too difficult / frustrating.
I liked what you did with the panels fading in, it gave me plenty of Forewarning.
Great game and use of the concept! I'm pretty crap at it and only got to level 7 but still a great game! Keep up the great work!
Fun game :) Nice and simple gameplay, going right back to the game when you die makes it addictive too.
I enjoyed this (though I suck at platformers so it was pretty hard). I was skeptical about the segmented-levels instead of just being endless, but it turned it more into a puzzle game about planning your moves instead of just a reaction-time based game -- though it still requires good execution. It'd be cool to expand on that element if y'all wanted to make a post-gamejam version. My only suggestion would be to maybe start the first platform of the new level in the same spot as the last one of the previous level -- to make the level transitions less jarring. That would give the best of both the endless and segmented-level worlds, IMO.
Also, the art is great!
I enjoyed this (though I suck at platformers so it was pretty hard). I was skeptical about the segmented-levels instead of just being endless, but it turned it more into a puzzle game about planning your moves instead of just a reaction-time based game -- though it still requires good execution. It'd be cool to expand on that element if y'all wanted to make a post-gamejam version. My only suggestion would be to maybe start the first platform of the new level in the same spot as the last one of the previous level -- to make the level transitions less jarring. That would give the best of both the endless and segmented-level worlds, IMO.
Also, the art is great!


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