Nice job! Really great potential! Keep working on it!
Play Horror-Adventure Game
Eldritch Entrapment's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #33 | 3.727 | 3.727 |
| Horror | #42 | 3.455 | 3.455 |
| Sound Design | #118 | 3.182 | 3.182 |
| Enjoyment (Best Game) | #136 | 3.091 | 3.091 |
| Aesthetics | #148 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
-Controls are very crisp
-UI is well made
-Enemy AI is good as well
- Narrative setting is very well introduced
-Objective is clear at start
- The Courtyard is way too big
-Couldn't find weapons or defend myself
-Found the Mansion Key but got killed right after, why punish the player there?
- Super good job!
Those are all great points! Thank you for your feedback! I know what you are talking about with the mansion key. I realize that it is pretty difficult. I think a respawn system would help a lot! Something I would like to implement. And yes, we have heard that the courtyard is too large. We plan on fixing that in future updates as well! Again Thank you very much for your feedback!!
Really like the story and the final part when you go on top of the mansion then you have to escape with ton of skeletons! Good idea. Some feedbacks: Make the external part more thight to it doesnt feel like walking simulation in that phase, also in the basement use lights in order to guide players to the key spot, I spent minutes in order to find them. Great game overall
Thank you for your feedback! I like the lights suggestion, definitely something to think about!I always think itโs hilarious to look back and see them all walking in unison ๐. And the walking simulator is definitely a good thought, we do plan on shortening the distance. Thank you very much for your comments!
I liked this. The rooms inside the mansion were well made and the story was also made well. Great submission overall.
I liked it but I died because I got stuck during the girl cutscene while being chased by a hundred ghouls ^^' Maybe it wasn't the right timing to meet her haha!
Especially for the cave thing, I think you should find a way to eb sure the player knows what it is: I've been looking for its key, then its location for quite a while without knowing why. Also I didn't understand what the count was saying at all :(
That being said, it is quite a spook haha! Well done!
Wow! haha, that sounds like quite the experience! I don't think I have been chased while dealing with the girl.
Would you mind explaining the cave thing a little more? Do you mean in the basement? And, I am aware that the ShadeWalker's voice was a little difficult to understand. In future updates, I would like to change that.
Thank you very much for your comment! It took a long time to create!
Nice game! Had to play it twice because I coudn't find the key in the mansion first. Looking into the comments did help with that and take it up again. The world design felt otherworldly and gave me "Alice in Wonderland" vibes. Things you might add are some sounds once an objective is complete. I've felt myself suprised when I realised that the objective has changed, especially for the last one, which (I think) could easily be missed. I also find myself moving in diaganals to be quicker. You might want to change that, if this doesn't suit your vision. Overall, good work :)
Controls felt nice. I kept getting stuck in some kind of loop with the video of the girl telling you about the Shadewalker. Looked very well made though, awesome work!
Sounds, level design and aesthetics are good!
For better game experience add depth of field and volumetric fog.
As for volumetric sound it do not work as it intended (personally I change Volume Roloof to Linear Rolloff in 3D Sound Settings in Unity)
The aesthetics were nice and I liked the narration, also pretty scary at times, but I think the gameplay is a little boring. I felt lost the whole time and I felt like I was looking everywhere to find things to eventually find it, and the looking around just felt a kind of exhausting. The game was also a little buggy. I think maybe it would be better if there was more information where the things you are trying to find are or limit where the player is allowed to go so they dont go too far from where they are supposed to go. Not bad overall though
I loved the narration from the start! It's very classy.
loved the game but was unsure what to past the point in the mansion when i got that cutscene







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