Really fun game. I really like this art style that you used. The only thing is the repetitive game but I understand with the amount of time we were given. That was the only thing I could really grasp at. Other than that I liked it a lot.
Play game
Git Good! At Rolling's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.138 | 4.138 |
| Visuals | #1 | 4.375 | 4.375 |
| Audio | #1 | 4.250 | 4.250 |
| How much do you enjoy the game overall? | #2 | 4.000 | 4.000 |
| How well does the game fit the themes? | #3 | 4.375 | 4.375 |
| Gameplay | #5 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:53:40
Comments
Nice concept ! I loved the game, the visual and the sound ! You did a really great job !
I'm wondering how the scoring works. You earned point when you dodge an attack or each time you performe a roll ? Because I had the feeling that my score was better when I...well... keep rolling even without being in a range of an attack haha
Well, the score increases when the enemy attacks haha.
So in practice, each attack the enemy does gives you 10 points. (There's a "bug" that I didn't had time to fix where if the enemy attacks while you're in the death animation, you still get points from that attack because it technically didn't hit you :P)
I didn't think of it (and probably I wouldn't have enough time to implement it) but it would be better if I gave points based on rolling OUT of an attack, maybe based on how close you where from getting hit, so it encourages players to take risks to get more points, instead of just staying alway from the attacks. Oh well.
Haha, thank you! It's simpler than it looks, since I didn't had much time to work on it (of course, this is Trijam) so it just thros the attack at the player's target position (So if the player is "idle" it'll shoot the laser at the player's place, if the player is moving, it'll shoot at where the player is moving to).
If there's an attack already at the positon, then I select a random adjacent one, and if there's none then it just does nothing.
That's pretty much how it choses the target!
Loved the art, really cute. And the difficulty scaling. good job in my eyes!
Dang, this felt like playing through the drawings someone would make as a kid, and the sound effects were great. Well done!
Really great art! Please tell me that you did effects with your mouth, haha, I also did that for a jam :D





Leave a comment
Log in with itch.io to leave a comment.