Being able to attack down would be nice. Something like jump -> hold down + attack
Couldn't figure out torches and then firefox crashed
Platforms act like a wall while standing on another platform. I can't walk to the left here.

I like the melee and enemy design, they work well together. The mage attacks were pain in the ass so I bumrushed him.
Controls could be better but I totally got used to it quickly. It could have a different acceleration curve to start quicker and jump could have more height control. Running down stairs makes player fall off, classic.
I had to guess torch controls. Torch physics suck, it might need a simpler collision shape to be more predictable, and it doesn't look right with the rest of the aesthetics as it is.
Visuals could pop out more or need more zoom in. It doesn't look like it lacks gamma correction, so that's already better than many 2d projects with that sort of lighting.
Very good as a base, you can get very stuck when underground if you land on an enemy until you can be pushed to actually jump again. Outside of that it needs some sound effects and it's good
Movement is functional. Nothing special, but doesn't get in the way either.
The enemy hitbox is complete bs, far too big. Also getting hit multiple times in one attack is possible.
Visuals are alright so far. The Knight's animations look neat. The blobs don't match entirely.
No commentary video.
Leave a comment
Log in with itch.io to leave a comment.