Amazing art direction, good gameplay mechanics, hope to see more.
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Culinary Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic | #1 | 5.000 | 5.000 |
| Technical | #2 | 3.750 | 3.750 |
| Overall | #4 | 3.800 | 3.800 |
| Design | #4 | 3.500 | 3.500 |
| Gameplay | #6 | 2.750 | 2.750 |
| Theme | #6 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really liked the sprites of this game, the gameplay was smooth and the platforming was fun but felt like this was more of a tomato platformer than a role reversal.
- Great effort! The art style is great and you can tell a lot of effort went into making this game. However, I do think having a custom mouse courser could be a bit confusing as custom mouses are usually reserved for when you can click on an interactable that is onscreen. The field of view is also very small, which can make the platforming a guessing game rather than a test of precision. Other than that, great effort! Liked the itch.io page for the game!
- The art style is super unique, the game is very smooth and super enjoyable. The gameplay it's not super unique as there are various games of this exact style, but it was still super enjoyable. The game felt a bit short but I can tell how much work was put into the game as i didn't encounter any bugs.
How does your game fit the theme?
How does your game fit the theme? Instead of taking control of a chef making different recipes, you control the ingredient trying to escape from the kitchen.



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