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Kickback Chrome's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #254 | 4.361 | 4.361 |
| Overall | #424 | 3.889 | 3.889 |
| Design | #445 | 3.694 | 3.694 |
| Originality | #784 | 3.611 | 3.611 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice execution with the one button game. The spike is a little bit hard to notice, maybe a different color or a outline will help with that. Other than that, I like how you move horizontally when you shoot. This makes the user consider if there is a spike behind before firing. The movement can be tweak a little as well. Sometimes, I am stuck in a corner and being forced to shoot to get out. Good job!
a fun idea with, more importantly, a solid implementation. The spikes sometimes were a little difficult to read against the background and I did encounter a problem jumping on to ledges after my character game to a stop, but it was a good experience nonetheless with plenty of potential as a mobile time waster, with a little more polish. Well done, for sure!
I really liked the duality of the space bar being horizontal and vertical movement based on timing, it worked really well. I'm not sure if it was a bug, but the music seemed to cutout whenever I fired, which felt a bit off, music cutting out is usually a sign of a mistake (such as missing a beat in rockband, or taking damage). The different orbs were clever. I think:
Green - Standard
Red - Out of range
Blue - Fully charged shot only
Pink - Follows you for a bit (I think this one followed you for just too short, I never shot it, and just had to damage boost through it).
Great game overall, I really like the idea, works well with the theme.
I'm not really a big fan of endless runner type games, but I have never played one that had any kind of attack mechanics, and I think the shooting adds a lot to the fun. It was quite enjoyable and addicting!
The game is fun, nice art, fine music, the place where you are put in the corner and have to shoot back should have been done better, and the camera could have been more zoomed out.





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