Hey there, I played through your game in this video at 48:05
Play game
[GMTK 2019] Burn Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #536 | 3.593 | 3.593 |
| Overall | #688 | 3.642 | 3.642 |
| Adherence to the Theme | #828 | 3.778 | 3.778 |
| Originality | #848 | 3.556 | 3.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It took me a second to figure out what I was supposed to be doing but once I got it I really liked it. This was a cool concept. I'd like to see more.
If you have some time give my game a whirl:
Very sweet, very short. I loved the way the torches had a visible countdown on how long they burned. I donated twice. Is there a way to get to do that more often?
Weird, rated this but didn't commented. This was so Atari. Even if it was short, it managed to have some replay value (got all endings). The core idea needs expansion; the potential is there.
Pretty neat concept, I love the color scheme and focus on a single mechanic. A lot of potential to be expanded upon.
Hey, I sent this to you on discord. Just posting it here for others to see!
Your game was very short and sweet, but what you did give was very enjoyable.
The puzzle elements weren't too challenging, but they were enough to make you think just enough for it to not feel too easy. Overall, the level design was fairly great.
The art was pretty neat too. You had a clear and defined art style with this. It isn't necessarily a style that I personally prefer, but it's a style and having a defined art style is very good, so I appreciate the coherency of it throughout the entire game, because it looks good.
Everything on the programming side of things felt like it worked as intended, I didn't come across any kind of bugs in the two times that I played it.
Overall, I think this is the type of game you could easily expand upon to make it even bigger and better. Having a little more content would have been fun. But the content you have was polished and very good. Your team did an amazing job, you guys most likely planned and communicated very well, and you made a game in just 48 hours. Congratulations, it's a damn good game and I plan on recommending it to other people if they ask for any games I recommend to try.
A thoroughly entertaining test of a simple mechanic that could easily evolve into a massive puzzle game. This obviously feels more like a test of the concept than a full game, but everything in display here had me asking for more of the same. When my only real complaint is "I wanted more of it", then that's probably just masked praise.






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