Took me a try before figuring out what the concept was. After understanding you can only kill the "named" mob it worked well. Good take on the theme.
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One by One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #544 | 3.838 | 3.838 |
| Overall | #551 | 3.765 | 3.765 |
| Design | #599 | 3.529 | 3.529 |
| Adherence to the Theme | #695 | 3.926 | 3.926 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I also made a twin-stick shooter, so it's great to see other people's interpretation of the theme, applied to the same genre. Yours is actually really clever.
Suggestions:
- Monsters with blurred words until they're too close.
- Synonyms.
- Mode where the match word switches rapidly.
I managed to get a double-kill.
Check our game! https://cerosware.itch.io/one-stick-shooter
As promissed here is my rating and feedback ;)
Nice graphics and sound effects.
The idea is nice, but:
- It is a little weird having to read all the names while focusing on dodging enemies and bullets
- The bullet shooters shoot a little too fast for my preference.
- The controls are a little like walking on ice.
- I caught myself running in circles fater all enemies have spawned to keep them in place which gets a little boring. We had a similar problem with our game (One Shot Gladiator) and wie solved it by having the enemies which teleport and shoot and also having to pick up the weapons which force you to make different moves. Maybe you could come up with a similar idea, but that is a general topic with top down shooters and a reason why I don't like them so much :D But I made one for this jam :D
- Why can I press R when the level is over. Had to replay a whole level because of my stupidity and not pressing F :D
- Maybe an indication would be good that enemies spawn, because I got killed a few times due to being too close to the edges.
I hope my feedback helps you. Not to confuse you with all the negative points, your game is good and got a good rating ;)
Pretty dark, with hard hitting themes for the ennemy names, yet quite enjoyable game, the mechanic to have only the currently named ennemy vulnerable really adds to the strategy !
The gamefeel is really good, movement is smooth and aiming is precise even while moving.
I encountered a bug just so you know (played the web gl version) when i arrived at the wave where ennemies started shooting all ran like normal until i got hit, the game froze.
Thats pretty much all i can say, appart from the bug its a solid entry, well done :)
A nice idea you have here. I like the use of having to target the correct enemy based on the word above them. It starts off rather easy but quickly gets overwhelming, which is fitting to the tone of the game. The graphics, music and sounds all fit together well and the controls are nice and tight. My only gripe is that when you have a bunch following you and you need one in particular, you pretty much just have to wait for them to come into view, which doesn't feel challenging, it's more just waiting for things to line up. Apart from that it's a fun and cool game :D nice work!
That was pretty hard! Cool idea to use words to single out the correct enemy (and quite depressing words too haha). I struggled pretty quickly by being overwhelmed so a way to maybe dodge or dash around might be nice, just something to get you away from the blob. Lots of interesting enemy types too. Very dark, but good, game :)







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