Such a complete game! Very well made!
Amazing sprite work and excelent sound design. Good job!
Kind of felt bad sacrificing the guards to cross spikes though.
| Criteria | Rank | Score* | Raw Score |
| Design | #821 | 3.263 | 3.263 |
| Overall | #1303 | 3.038 | 3.038 |
| Originality | #1427 | 2.900 | 2.900 |
| Adherence to the Theme | #1484 | 2.950 | 2.950 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Such a complete game! Very well made!
Amazing sprite work and excelent sound design. Good job!
Kind of felt bad sacrificing the guards to cross spikes though.
Very cute game with some depth to its game play. Thanks for sharing.
This reminded me of Thomas Was Alone. The level design helped for incentivising character switches. Good job, game just felt a little slow.
Your game is really good! I didn't have time to make it to the end, but it's a very unique idea! Although it would've been nice if you could've put some more polish in it, the time limit probably kept you from doing that.
Nice concept, i like how others sacrifice for you to reach the goal.
I liked the game but i think with some polishing (character speed, jump, interaction...) it would be much better.
Pretty nice game with well executed mechanics. Graphics are really cute.
It's a bit short but hey it's a jam and I hope the players will see the potential of your game.
In the first level the warrior could stay stuck. Perhaps you can add a quick restart key or a better quick button (entering to a submenu to restart for your kind of game is a bit long).
Good job! :D
Really cool! I've seen a few of your YouTube videos! Really great design and sprite art, great job! Please check out my entry it you have time, feedback would be great~
I ran into a few issues with characters not being able to jump when they should've been able to, but other than that this game has a lot of charm to it! Switching characters could be made a bit easier, as could restarting the level (had to dig around to find it) . You would expect a player to restart a few times before getting it right, so there should be as little friction as possible in letting them restart.
Great job guys!
- Joe
Hi Team HorseHead,
There are several uncomfortable places have to be adjust after the end of the rating. And I am appreciate for your feedback of my game. I really want to add one shortcut to restart the game now. When I submitted the game, I have received many feedbacks about the issue of restart buttons. I am going to update in the next week!
Thanks for your comments! Appreciate! (•̀ᴗ•́) و ̑̑
Nice game! The controls are a bit clunky, as well as the character selection. Maybe use the mouse wheel to switch between characters? But I like how they work different and how you utalized the tilesets from itch :)
Hi Jonas, thanks for your feedback. That's great idea using mouse wheel to switch the character. I will try it next time. Honestly, the level 3 is little bit hurry and the witch should be appear on level 4-5. While before the deadline, I did not have enough time to finish and don't want to waste the character: witch. So Lv 3 looks little bit uncompleted. I love using tilesets to build 2D world environment. In my other projects in campus, I always use isometric tiles or isometric rule tiles to build which is simpler than simply drag the sprite to the scene.(depends on what kind of game I made. Sometimes simply drag sprites to the scene also necessary to build)
Thanks for your comments. Appreciate!
Is game has some great potential! Short, simple, and very well polished! The music was extraordinary and the art even better. But my opnion the gameplay was a bit lacking; the jump didn't seem responsive enough, and it was really hard to understand what to do at first. Besides these minor points, this game is a eru ood game! Great job with it!
Yeah. Jump/move speed is slower than I think. I need to adjust the variable later. For the level design, there are also many places have to be update. When I submitted, I just start to feel lacking of many things such as the interactive for player, some necessary hints or tutorial.
Thanks for your feedback, Appreciate!
The jumping was a little hard to get used to... I got the knight stuck on the first level 3 or 4 times before I realized you can restart the level from the options menu. I wasn't sure what the witch was needed for, as I was able to beat the last level without using her.
Overall, there's a lot of good atmosphere in this game! Short, simple, clean. Nice Entry!
Yes. I feel I made some unnecessary options in this game. Best solution may be add the shortcut to restart the game. As for the witch, I design the character first, before the deadline, I did not have enough time to design the level 3 very complete so that I add the witch to that level. (The witch should be entrence in level 5)
And the jump/move speed is slower than I think. Thanks for your feedback!
Well, like an idiot, I tried to make another character pass the door. But nope, you're respecting the theme alright, so ONLY ONE can pass. I understood that the hard way. XD
Anyway, great work, here! The art is notably gorgeous. Did every visual come from packages, or did you manage to make some assets WHILE programming and designing all this stuff?
Thanks for your comments. The art asset pack comes from itch.com. And all other stuff is made during 48 hours. My original target is to make the "Normal character" can enter the next level, the other characters with the skills would be sacrifice during gameplay. But I did not say so clear in the beginning. (•̀ᴗ•́) و ̑̑
What a gorgeous game! quite nice game feel, and interesting characters. The first level possible has too many unwinnable situations you can accidentally get into. Thanks for sharing it!
Game looks great! Sprites are really polished and cute! My only gripe at all was the speed of the players. I wanted them to move around just a bit faster. Other than that I still had a lot of fun! Some good puzzles in there! We had similar ideas on the platformer with multiple abilities! Kudos!
Nice job with all your hard work for the jam! Here's my in-depth review:
Design [2/5]: I'll start with the positives: the concept of controlling one character at a time to get a princess through an exit door makes for a very nice puzzle game ripe with opportunity. I think you have a nice cast of characters that are all creative and unique.
Having said all of that, I thought the execution was weak and the level design is incredibly frustrating. It is possible to get completely stuck on the very first level if the Knight falls into that first pit (happened to me). At first, I realized I could no longer collect the coin at the bottom left of the screen, but that frustration turned into a huge eye-roll when I realized I also could no longer finish the level. To make matters worse, there's no obvious way to restart the level, so I just had to refresh the browser page and start the game over. In general, I think the level design is incredibly frustrating, and the fact that there's no way to restart the level after making a mistake means that the best players will be punished the hardest for making a mistake (seems backwards to me). If I make it all the way to the last level and make a mistake, I'll have to restart the entire game just to see the ending, which is a poor design choice. It's too easy to become stuck in the middle of a level, and I think that should have been brought into consideration (especially in the earlier levels).
That was my experience when I first played the game, but it wasn't until I came to this comments page and read through some of the other comments that I realized you actually can restart the level. However, you have to open the options menu and click through a couple of buttons to do it. Aside from that being a clunky way to handle restarting (a simple press of the 'r' button on the keyboard would have done just fine), the player is never told about that in the game. There is a tutorial screen, but it mentions nothing about how to restart a level. Since dying or becoming stuck is such a strong possibility, it's really important that players know how to restart the level, so that was a huge problem for me.
I also faced some other minor annoyances while playing. I was frustrated that your character always faces to the right whenever you stop moving, even if you were moving left. This can become a problem for any of the characters with an attack, since attacking left means you have to be moving and attacking at the same time.
Again, I want to say that this game is a nice concept in theory, but I was so frustrated by the level design and the lack of an obvious way to restart the level that I couldn't finish playing it.
Adherence to the Theme [5/5]: You have multiple characters, but you only control one at once. Nice job!
Originality [3/5]: As nice as this game is conceptually, I've seen it before in a game called Thomas Was Alone. I don't want to dock you too much, considering that's a relatively unknown indie game, but the idea of a puzzle platformer with multiple characters that you control one at a time is not completely original.
Overall, I can tell you've put some nice effort into this project. The game looks nice, it's an interesting concept, and it's (mostly) bug-free. Keep working at games and I'm sure you will improve as a developer in time!
OMG. Thanks for your comment which inspire me lots. Honestly, I am aware of many uncomfortable places in my game such as restart button and several level designs. Also, The character always turn right will influence player's gameplay experience. I will try to update later. Some tutorials and hints are not so clear during my game when I export my game after deadline.
Very appreciate for your sincere comments.
It's really nice. The sprite art looks really nice and the core concept is pretty good. The physics are a little too floaty and I wish there was an easier way to restart the level.
Your game looks really polished graphically! I wish that the game jam had lasted a bit more to see how each of the character's unique abilities are useful when used together, let me know if you release another version later!
Cheers form the land of the Juan and only Jelly Knight!
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