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A jam submission

Good Knight KittyView game page

Defend your owner from pesky rats as an old cat stuffy, rock, paper, and scissors style!
Submitted by jmbjr, Wow It's a cow, sophiadoodles, Greynaab, JerBearStare — 3 minutes, 5 seconds before the deadline
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Good Knight Kitty's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#113.7543.754
Fun#133.7193.719
Controls#143.6253.625
Graphics#144.0624.062
Audio#193.5943.594
Originality#203.9693.969
Theme#214.1254.125
Accessibility#273.1883.188

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.3

Wildcards Used
Arch-Nemesis, Cheats

Game Description
Play as Sir Knight, an old cat stuffy coming out of retirement to help defend a young girl from pesky rats in the night. Art/story inspired by a board game called Stuffed Fables. This is a survival game using a rock, paper, scissors mechanic.

How does your game tie into the theme?
You play the role of a Kitty Cat Stuffy who has to play a game of "Cat and Mouse" to protect a young girl from the minions of the Rat King.

Source(s)
N/A Not yet

Discord Username(s)
johnstein, ninjakitty, greynaab, hiddenbobisveryfat, jerbear56

Participation Level (GWJ Only)
11 previous GWJ jams (2020/2021) but only 10 submitted

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted(+1)

Very interesting gameplay!

I think using rock, paper, scissors as a mechanic is very interesting. It was fun having to think of which button to press for each rat. I started to associate each number key on my keyboard with each weapon.

I did feel the game was a little too easy however, and felt very little threat from the rats once I learned that my character was invulnerable to them.

Overall, it's a really nice game and I enjoyed playing it! Nice job!

Developer(+1)

Thanks for playing and for the review!  Yea, balance was very difficult for us this game since some people think the game is too hard and others think the game is way too easy.   We erred on the side of being easier to give most people the chance to see the end of the game.

For the 2.0 updated version I think we will have more customized (and streamlined) controls (based on all of the great feedback we've gotten), and I think that will make the controls more accessible which should allow us to dial up the difficultly again without frustrating players.

Glad you enjoyed playing!

Viewing comments 21 to 21 of 21 · Next page · Last page