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Only one pair of platforms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1337 | 3.000 | 3.000 |
| Overall | #1479 | 2.810 | 2.810 |
| Adherence to the Theme | #1489 | 2.939 | 2.939 |
| Design | #1507 | 2.490 | 2.490 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting Idea! But while i get that flow was your intention, to stay in the flow state the game would have to get harder bit by bit. Of course an extremely hard topic. ;D But yeah, I would also appreciate a bit more gameplay variety. However, I dig the artstyle! Overall an interesting concept, would love to see it developed more!
Thanks for playing man :)
Really appreciate the feedback
Nice game, I would just like to have something to disrupt the player once you get into the rythm of the game.
Thanks for playing and rating man :)
I thought it best to not really disrupt the flow of the game since that's what the game is actually about XD
Played it,
Among the team debated it,
Rated it.
Thank you for playing :)
Thanks for commenting as well.
However......may I know why you were debating ? 😂😂
Well the first question was if it fit the theme since the name is one pair meaning two platforms. That was quickly rendered not important because the argument well it's only one mechanic (jump) was introduced.
Secondly we debated if it can constitute a rhytm game since it doesn't have rhytm indication. One side said that if the rhtym was in the code is what matters and the other side claimed that what matters is rhytm is non-existant if the player can't feel or see it and thus act on it to play the game. Our problem was that there was no rhytm felt so the dissappering platforms felt like they dissapeared randomly.
Wow....never thought my game would spark up so much discussion 😂😂
With regards to your first question, I thought it would be a little unoriginal to use one-platform. Which is why I thought of using a pair of platforms. It's still only one 😂😂.
For your second question.....
In the beginning, the rate at which the platforms move will steadily increase. At a certain point, the speed remains the same and if the player was able to survive that long.......they would have basically caught on to a particular rhythm in the game and could maybe continue for as long as they wish.
( As long as they stay in that rhythm )
Thanks a lot for the thoughts on my game. I really appreciate it :)
Yeah, as people said, the rhythmic nature of the game once you get a hang of it makes it very simplified, as people already said. But I really like the concept, maybe if you had different positions of the pairs of platforms and a way to telegraph them, combined with new mechanics such as springs, dashes, wall jumps and what not, it could be a really cool game!
Thanks for playing and for the new ideas man :)
I'll definitely try and implement some of these ideas after the jam........... hopefully life will permit XD