Quite a fun game! Beat it on the first try but will certainly go back to try a different build.
Congratulations on the artstyle and general vibe, specially on the inventory system, that was a delight.
If I had anything to point out is maybe that the theme interpretation was a bit weak. If you get rid of the "scaling" and change it for literally anything else you could very well just have the same game which means it wasn't specially well implemented.
But appart from that, the game's a delight and it's got some potential! Keep it up!
Play game
Scaling The Last Mountain - GameOff 2023's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 4.000 | 4.000 |
| Overall | #13 | 4.067 | 4.067 |
| Graphics | #36 | 4.112 | 4.112 |
| Audio | #39 | 3.685 | 3.685 |
| Innovation | #188 | 2.966 | 2.966 |
| Theme interpretation | #191 | 3.112 | 3.112 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NjitRam83/GitGameJam
Comments
Thanks for the review!
You are quite correct that the theme is our weakest point. This year we focused more on having an actual fun game as we did very well on theme last year but the game was lacking.
So far the reviews on the game part have been even better than we hoped, so I'll gladly accept a lower score on theme.
Congrats on beating the game and if you want to come back to try out some more, don't forget there is a new daily challenge unlocked each day :)
I spent about an hour playing this and really enjoyed it. I optimised for mobility so that I could run circles around things and only suffered one setback. In a future build I'd suggest making boots rarer in the shop so that you can eventually reach the same level of speed but it takes longer.
Very good and well-polished!
This is really good, some nitpick is that I think the player scale a bit too fast, and the final boss is a bit anti climatic, however I could see it become a full steam game!
Thanks for the review!
The game is scaling fast on purpose, we want to show a lot of scaling in a short timeframe as this is a gamejam. If we ever get in on Steam the scaling will be more gradual, so you are correct that it is fast now :D
(And people have died to the boss, so most likely you had a very good build if you steamrolled it ;D)
Wow great job. I love gameplay it's really addictive. There are plenty of equipment to play with and I can't stop playing this. Congratulations
Great game! I really like how the inventory works in between levels
Great Game! i used to play a similar game on my Mobile but this one tops it in terms of story and weapons and i really do like this inventory system, once you get used to it, i feel its vial as it will be different with each player. Overall, i really enjoyed this game, and would really love to see it polished till the end with more levels and challenges! great work! and i got till level 4 but died there XD
Wow , Just an incredible game. really ambitious for a game jam but really payed off.
Love the combination of backpack hero and vampire survivors . really well done, all around.
If i had to suggest something, maybe have gold on the mini map, but really thats all i can think of
I mean this is just great game isn't it! Amazing that you made it in 1 Month. Definitely going to be one of the top submissions.
To try and give some constructive feedback (I'm nitpicking here), it would be nice if instead of buying the item as soon as you drag it out of its shop slot, you buy it when you place it instead. Couple times I picked up an item to see how it fits (I know it shows its size in the popup, but I auto try fit it) and accidentally bought it.
Another thing I'd note is the very first level feels a little bit slow. Maybe up the basic weapon base damage by 1?
As I said, these are very minor points. Suberb game. Full marks all round. Congratulations!
I really like the storage mechanic paired with buying items. Has a good level of polish as well. Good job!
This was made in 1 month ! WOW ! I had fun playing it. There are many interesting mechanics that are sure worth expanding on. For example the buying and storing is very unique. I enjoyed this, thank you for this experience.
Loved this. Very well done.
When the level completes and you can buy stuff, you can still run around and collect coins. Which I liked. :D
The game is enjoyable, but it didn't resonate with me, possibly due to the audio design not quite fitting the game. The graphics look professional, and the idea is promising. With some small adjustments and improvements, this could work well on mobile.
Check out my game submission: https://ricotv.itch.io/full-scale-invasion
Really neat spin on the rogue-like/bullet hell genre! The final boss seems like he needs to be slightly harder, other than that its really really well made! Had fun playing it, nice job :D
Makes sense! I do often play these kind of games, so yeah I guess that made it out the way I described the final experience ahah It felt like if you maintain a balance between damage with armour + HP, the boss would hit me often, but not deal any significant amount of damage (Some of the blue projectiles even did 0 damage it felt like) and I could just tank the damage while out damaging it. I would really like to see this game evolve, feels like it has potential! Do both of you plan to keep working on it?
Looks good and feels good, I couldn't ask for more! I will keep coming back to play a few more rounds 😋
Love to hear this!
A new daily challenge unlocks each day and although we had some trouble maiking them all unique and challenging there are for sure some tough ones in there so I hope to see you on the leaderboards for the daily challenges soon (sadly we didn't have time to show the leaderboards in game, but we can see how many people actually finished the game and daily challenges)










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