Super polished and fun to play! Great game - Congrats!
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Celestial Soulmates's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #2 | 4.800 | 4.800 |
| Gameplay | #8 | 4.275 | 4.275 |
| Overall | #8 | 4.283 | 4.283 |
| Music | #21 | 3.950 | 3.950 |
| Originality | #36 | 4.025 | 4.025 |
| Theme | #48 | 3.825 | 3.825 |
| Is the graphics 1 bit? | #99 | 4.825 | 4.825 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
littlepuly and Hegpie
Comments
Congrats to everyone who worked on the game! Everything on it is really really good! I've enjoyed the gameplay and the visuals are stunning for the time you had and the music fits both gameplay and story pretty well
OMG i loved the art, from the style to every effect and animation, such a great job, funny gameplay, flawless visuals, and lovely music that fits perfectly with the story.
Great game! It was a spetacular work for such a short time! Absolutely amazed!The artwork was top knotch and must have taken quite the time considering they are 2d animations! well done!
Cute game!! Really impressed with the polish you were able to achieve, everything felt great.
I've become a fan! I love how you incorporated shooting with air boost. Crumbling floors and tying that into the narrative was genius. The rogue like mechanics worked great, at least the ones I tried. The tutorial made the game easy to understand immediately. The story was genuinely lovely to experience. Art is wonderful and fits the 1-bit theme. The music was catchy and fit all the story beats. Plus, the game was super accessible in relation to options. I think the stackable purchasable items should have a number next to them to show the player how many they currently have. Besides that, nothing bad to say. If this is expanded upon in the future, I believe this could be a future released game, and more likely than not, I'll be one of your customers. Amazing work! I'll most definitely be speed running this again later,
Oh gosh, huge (if late) thanks for this incredibly detailed and kind comment. Thank you so much for taking the time to play our game! We tried to make as much of the mechanics feel naturally tied to the narrative, and Kfir's music was such a banger addition and made everything better. Agree completely about better player inventory communication! Left on the cutting room floor unfortunately. But hey, who knows, maybe one day we'll do the work and make it steam-shop-worthy. Thank you so much for the encouragement. Have a lovely day!
I keep getting errors stopping it from loading completely. "RuntimeError: index out of bounds" "RuntimeError: indirect call to null"
The layout of the game page is really eye-catching and cohesive. There is a good range of music. SFX are crisp. The character designs are unique with fluid animations. Gameplay is solid and punchy. Narrative is well developed. I love the way enemy interactions are not random but are a necessary part of the game mechanic in order to get to where you need to go. Nice touches with the platform crumbling and the way the black lines appear on screen when the player dies. Fantastic work!
So well done all around! Congratulations because it's a gem every piece work perfectly toghether and somehow I could see this going even further gameplay wise. I was about to think that it was about to become a bullet hell with all the abilities that I was getting. Great work truly
Oh god thank you so much for the incredibly kind words.
I'm so glad you felt the experience felt complete and cohesive, that was one of the big things we really wanted to assure before the deadline!
We actually had a bunch more ideas for gameplay that were cut for time, so it means a lot to hear you say you feel that potential!
Unlockable abilities my beloved, the best kind of abilities.
Thank you for taking the time to play and comment on our game!
Loved the game, the story, transition, the tutorial and the flow from the tutorial into the actual gameplay. Story reminded me a little of Hades. Great game! Also the ending reminded me of a very popular manga, not sure if you were inspired by it but it made me laugh a bit.
Thank you so much!
Hades was definitely a big inspiration and we indeed joked about the parallels while in dev.
I'm glad the whole experience feeling as cohesive as we intended it to be!
I don't read much manga so I'm not sure what you're referencing but now I'm curious!
In any case thank you so much for playing our game!
Loved this game and this art style, remembered me the old Cartoon Network!
If this game doesn't win I will be disappointed. The storyline is engaging, the uniqueness of this game is off charts, and the art style is incredibly cute. Really well done game. It's hard to believe such a well thought out game was made for a game jam.
Love this, just such a great submission. Artwork is beautiful. Everything feels really nice and solid. One of my favs! All the bravos, fantastic job!
So far this is my favorite game in the jam. Awesome work! The writing is amazing. I don't often see such good narratives in these jams when it's not a main part of the game. And even without it, I'd still really like this game because I'm also super impressed with the gameplay and art. You did stellar work in the short amount of time you had!
OH WOW THANK YOU SM!! That's literally such high praise theres some bangers out there. The story was a large part of what we wanted to focus on this time around, and we had the benefit of having the Main gameplay dev (littlepuly) and the art/story guy (me :D) working in parallel about different parts, so we managed to put quite a bit of time into both! I'm so glad you enjoyed it! Thanks for giving our project a visit <3
What a pleasure to play, this avoid all the usual jam-platformers pitfalls. It's readable, quick, snappy, really nicely done. Not losing as soon as you fail a jump and having so much ways to get yourself back up is such a neat idea.
I really liked your spritework and how cleanly it's integrated into the game. It's so easy to mess it up at those scales. Especially love your take on Janus both in art and dialogue, would have loved to see Gabriel in a similar style.
On the more negative side I think the scrolling in the last level is a bit too slow. I was regularly forced to hug the right side of the scree because my plaftorms would crumble before I could reach any new ones. I suppose this was done for difficulty reasons but it ended up having the opposite effect since I couldn't as reliably dodge ennemies and prepare my jumps. It was still managable however, really nice ending screen.
Excellent entry, the variety of builds and the tightness of the controls really set it appart.
Oh gosh, thank you so much for playing our game and leaving this lovely comment! Your kind words are so vindicating of our efforts, it's super appreciated.
You are also the first that seems to have recognized some of the mythology we used, which is so cool!
Based on your experience with the last level it seems you might have not realized that platforms only crumble when you break contact with them, so you could use them for longer without needing to rush forward.
In any case, your review is super appreciated!! I'm glad you enjoyed our project as much as you did <3
Really nice art ! Cool to add the assist option, i was having a hard time with my random choice build. Gameplay is on point with animation.
Thank you so much for playing! It was out first time doing detailed frame by frame character animation and we really wanted to make it as snappy and satisfying as possible! Yeah I get what you mean about the random build, I'm happy you felt free to use the assist mode to finish the game! That's exactly what it's there for. Glad you had fun! <3
Remarkable art! I did not finish, though. I am not good at video games.






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