I really liked the arcade aesthetic, especially the hud. I think the difficulty could ramp up more, I spent a long time just holding a direction and firing without much of a challenge.
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Full Scale Invasion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #56 | 3.625 | 3.625 |
| Gameplay | #118 | 3.325 | 3.325 |
| Graphics | #126 | 3.575 | 3.575 |
| Overall | #145 | 3.350 | 3.350 |
| Innovation | #172 | 3.000 | 3.000 |
| Theme interpretation | #254 | 2.800 | 2.800 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/FidelDelgado808/space_invaders_gdevelop/upload/main
Comments
Nice job! Great take on the theme, escpecially the name! Also, nice game overall, I like the gameplay and the artstyle :) Great work!
This is a fun one! I like the different endings and the animations that go with them. You're already aware of the fire button stuff... I couldn't seem to get P2's fire button to work at all? The sound and graphics matched well for a 16 bit era game.
Woohoo, I made the leaderboard! Really fun. Played a few times. It took me a second to figure out I had to hold down fire for it to shoot. Loved the audio and graphics too. Thanks! Oh one thing - might be worth adding a little notification about scoring high enough to make the leaderboard (unless I missed it). Nice work!
I don't see anyone else having this issue so idk if it's a problem with me or my machine, but the fire button wouldn't work for me, I could move left and right but couldn't fire anything. The game looks great, and seems like it would play really nice, but I couldn't seem to play it.
Perfect jam game : the game quickly sets up the tone and brings the player in it's gameplay. Really nice graphics, music and sound effects. One little thing though : it wasn't very clear to me what made shooting possible or not : I sometimes pressed the "K" button and nothing happened, while other times, I only pressed it once and it fired 3 bullets. But it's an awesome work !
Great music and graphics, nice intro and outro, interesting mechanics. I was confused for a while about which key to press to fire and whether they auto-fire when pressed. I also died the first time because I didn't notice earth health going down. Great job!
Great music and graphics, nice intro and outro, interesting mechanics. I was confused for a while about which key to press to fire and whether they auto-fire when pressed. I also died the first time because I didn't notice earth health going down. Great job!
Great work! I really liked the pixel HUD screen that you had showing the details about the score and the amount of damage that the earth took so far. The pixel art was very nice. I was a little confused at first about how the damage and health system of the player worked but after a while I got the hang of it! Good job!
Very cool game. I loved it. I was finding it difficult at first, as I was trying not to let any ships reach Earth, but after I realized that there was no problem with them passing through, I started to find it easier. I even broke the record. I believe that the player can be punished for letting the ship pass, and the number of ships can start very small and increase over time, perhaps the difficulty will be a little more balanced.
Intro with the dialog and music start are hype! User interface with all the information and goofy win screen also super fun (though they are cut off when in fullscreen for me). Love moving in the circle as a twist on Space Invaders and found the gameplay pretty smooth — think you could just have the ship auto fire however, as there didn't seem to be any reason to let up on the fire button.



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