Fun little game, and a good interpretation of the theme. It would have been nice to have a color or size indicator to help guess food weights a little faster! I enjoyed trying to improve my score. Good job!
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Don't Tip The Scales's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #108 | 3.600 | 3.600 |
| Innovation | #221 | 2.867 | 2.867 |
| Gameplay | #327 | 2.333 | 2.333 |
| Overall | #354 | 2.333 | 2.333 |
| Graphics | #386 | 2.200 | 2.200 |
| Audio | #474 | 1.267 | 1.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/daneren2005/github-2023-game-off
Comments
I do always like doing calculation during playing games, and this interpretation of SCALE is really funny!! It combines calculation and agility together, also embodies balance! GREAT GAME!
I got 9404 after a few tries, not sure if that's good or just terrible lol! Pretty fun concept having 3 things to balance, definitely keeps you on your toes as things start to accelerate! I wonder if it might be more fun by assigning hotkeys 1-2-3 to each of the sides rather than use the arrow keys, I had a tendency to overload the middle section just trying to go back and forth between the first and the last. Great concept, nice job!
Pretty cool concept, I must say. Balancing those food items to avoid disaster is surprisingly tricky, and I like the challenge. It's a refreshing twist on the usual game mechanics. Nice job on keeping it simple yet engaging, I ended up learning the rough weight of some of the foods.
Surprisingly hard. I think this can become a fun hyper-casual game.
I would focus on making it easier and faster to see what's going on:
- Make it more intuitive to judge how heavy an object is (relative to other objects)
- Maybe show (relative) heaviness of the boxes in another way beyond text
The concept was not as straightforward as I expected from the description. Nice theme interpretation and a decent challenge! It could be nice to have a way of knowing how heavy an object might be before catching it so you can better plan where to place it




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