Day 11: Fuck it, cool swords https://dicegoblin.blog/adventure-calendar-11-japanese-bladed-weapons-for-cairn-...
Day 11: Fuck it, cool swords https://dicegoblin.blog/adventure-calendar-11-japanese-bladed-weapons-for-cairn-...
Day 12: Deliver exposition through stage plays!
https://dicegoblin.blog/adventure-calendar-12-stage-plays/
Half-way and I am still doing my part! Gonna need a heavy edit, it is more challenging to write than I imagined :)
The Rock Face
Beauty Kills - The Siren class for B/X is my late entry for Day 10.
This was my first attempt at writing a class for B/X (I don't usually play straight retro D&D or retroclones). It might be very unbalanced, and halfway through writing it, I realized it would probably have worked better as a monster. But, despite all odds, it is here.
Day 13: Magic... almost. Not quite there but Warlock has shown me the path
I've been working on my calendar, and I'm a couple days behind, but here's Day 12: What's in the box?

Broke my streak, there's just too damn many spells to read. Here's a late day 14 with a selection of arcane spells
And here's a shorter list of nature spells to catch up to day 15. Going through this list it really feels like the high level spells are things that should be boss monster powers, or even entire adventures on their own. Letting characters do lower level magic constantly feels like the right choice though.
Did a bit of worldbuilding with a nature-inspired dwarven culture for yesterday:
https://dicegoblin.blog/adventure-calendar-15-arbor-dwarves/
Day 16: A mixture of monsters! A slimy fiend, spellscroll construct and... OH GOD THIS GAME HAS PINWHEEL SKELETONS NOW
https://dicegoblin.blog/adventure-calendar-16-a-mixture-of-monsters/