The graphics and story are awesome. I agree with Winged that the gameplay is repetitive after a bit. Variety in enemies and attacks would help a lot, I think. Again, it looks awesome though, and I love the animations. Welcome to the jam, and I hope you had a good time. :D
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The Quiet Son's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #3 | 3.923 | 3.923 |
| Audio | #4 | 3.846 | 3.846 |
| Graphics | #8 | 3.846 | 3.846 |
| Fun | #11 | 3.385 | 3.385 |
| Overall | #12 | 3.500 | 3.500 |
| Originality | #23 | 3.308 | 3.308 |
| Theme | #26 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1.1
Game description
Can you survive until the end?
Discord username
D4yz #3457, Salvak#0849
Participation level
1
Comments
Amazing graphics and storytelling! Gameplay was nice, tho it becomes repetitive after a few enemies. I managed to complete it without using parry at all. Still, great work for a first game, keep going!
Hahahah really starting to get to know you Winged; if the game isn't difficult enough, time to implement house rules!
Thanks a lot for taking the time to check out our game, and I hope you'll give it another shot once we polish it up and rework it a good bit!
Looking forward to trying your game also, should be tonight. So many submissions, must beat them allll! 馃榿
Good work! I like beating dudes up, and the parry mechanic was pretty cool. It took me a few tries to get a flow going and then I stomped through the game. It felt like if this was a full game and there were more enemies with different abilities, it would have a nicely paced learning curve.
Some additional feedback and information would have gone a long way. I think the player can take 4 hits, but it still would've been nice to have the health displayed. Also an additional visual or audio effect when you hit enemies would have really made it more satisfying to whack baddies.
A short and fun game overall!
I'm generally not a fan of fighting games so I feel a little under-qualified to comment, but here goes :)
Good game overall! The writing and art were fantastic, especially the bifrost. My only comment there is not to info-dump everything at the beginning. Maybe a little intro, then play a little, then more backstory, then more game... you get the idea.
Controls were super smooth and made sense -- no complaints there.
The core gameplay loop is solid, but it seemed silly that I could just mash the "parry" button until an enemy hit, then easily destroy them. It made going though the enemies no challenge at all. I'm sure this could be solved with different kinds of enemies though.
I do wish the game was a little more fleshed out. I hope you keep working on this and develop it into a full game, because I would probably play it despite my general aversion to fighting games!
Hey! Thanks a lot for taking the time to check our game out! ^^
I completely get what you mean regarding the story. It was sort of our narrative quick fix lol. Drawn out delivery was most definitely our first idea. We plan on making a clean build of the game with all the necessary attention that it needs! I think we both enjoyed the overall concept.
Thanks again for taking the time!


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