The presentation was fantastic and it had some nice charm to it!
I went into it blind so I was getting ready for a solo battle royale lol!
The models were a bit plain, but they were all clean and looked very professional. Great job on this!
| Criteria | Rank | Score* | Raw Score |
| Presentation (graphics, audio) | #30 | 4.412 | 4.412 |
| Originality | #81 | 3.882 | 3.882 |
| Theme | #153 | 3.471 | 3.471 |
| Fun | #196 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Implementing a solo gamemode in games that absolutely should NOT have one.
The presentation was fantastic and it had some nice charm to it!
I went into it blind so I was getting ready for a solo battle royale lol!
The models were a bit plain, but they were all clean and looked very professional. Great job on this!
Had a fun time with this one! Really nicely polished, presentation is at a high level both graphically, musically as well as level design. I struggled a bit at first selecting weaponry, before realizing what I was in for! Has clear Stanley Parable influences and fun surprises, especially liked the hidden pile of segways hidden underneath the racetrack. Lovely touch with the voiceover. The constant recurring jokes were good too, the nukes, segways etc. I had hoped to drive off a cliff on one at some point, when the first segway was shown (And if you don't know that reference, please check how the inventor of the segway passed away..)
Two things did stand out to me, the first being the theme, where in game modes it felt very logical, but after the CS mode of the shooter, we're shipped off to different games, rather than modes. Most importantly though, I think it lacks reactions to the players inputs. It nails some of the vibe and humour of Stanley Parabole, but feels very linear - I feel like my expression as a player is often not recognized. When I discovered I could simply hop over the barrier and walk around to get 5 second laps, it'd be fun if the narrator recognized such actions, acting surprised at my record or had hoped for a fun quib when I tried to stall the connect 4 game by making obviously terrible plays. Similarly I expected some dialogue with the pile of segways hidden underneath, I had that feeling of finding a secret, but with less of the reward. Some jokes also lingered a little too long, it could use with tighter pacing.
Then again, what you've accomplished in such a short time frame is already amazing, great job!
Thanks for the constructive feedback, that's really cool! Yeah, all in all, we agree with what you're saying. Some of the issues pointed out were on our todo-list, but we fell short on time... The others though are quite obvious now that you say it. We probably won't update the game in the futur, but it's definitely something that we'll take into account for our next games. We definitely should reward a little bit more the player for finding secrets!
Indeed the game is quite linear and could benefit from more reactions to what the player does!
Thanks a lot again for such a detailled comment, it's amazing that you put the time to give so much feedback!
Solo mode in a multiplayer driven games is a hilarious idea! The visuals are crisp and the world is lovely to explore. Great work!
I didn't know what to expect but I enjoyed it! The presentation is amazing and the little details for each game are a lot of fun. I only wish it moved along a little faster.
Funny concept with great visuals! Especially the UI and visual effects look incredible. I wish there would be a little less downtime and waiting around, but I understand it's there to serve the story. I liked the different narrators. Good job everybody!
I really loved this, a lot of humor packed into one jam game, more like these please!
Good game, played it all the way through. I though it was pretty funny!
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