Very fun, polished and clean game.
The iceskating is cool
| Criteria | Rank | Score* | Raw Score |
| Graphics | #7 | 4.190 | 4.190 |
| Fun | #11 | 3.619 | 3.619 |
| Originality | #15 | 3.810 | 3.810 |
| Overall | #19 | 3.456 | 3.456 |
| Audio | #20 | 3.429 | 3.429 |
| Accessibility | #41 | 2.810 | 2.810 |
| Controls | #48 | 3.048 | 3.048 |
| Theme | #60 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1 stable
Wildcards Used
White-Out/Freezing Out and Trash is Everywhere
Game Description
Progress through this roguelike dungeon-crawler by ice-skating!
How does your game tie into the theme?
Your primary weapon is your "headlight," in which it instantly melts/vaporizes icy enemies.
Source(s)
N/A
Discord Username(s)
macburg
Participation Level (GWJ Only)
2 (including this one)
Really liked this game, at first I was kind of confused on how to control it (or maybe because I didn't read the instruction). But all in all really well executed
Look at the style, look at the grace,
GET SHOTGUNNED IN THE FACE!
This one is a top contender! The ice skating movement is completely on point, and looks great to the point of becoming its own distraction!
Don't dash into a wall, you will get stuck and gameover that way.
If you feel you're too good for the 50% increase in movement speed and headlight distance, well you're a better player than I, but there is a point where you will simply gameover anyway.
Very well done, especially as a solo dev. You've crafted an experience that is both difficult and enjoyable, and that's something to be proud of.
Amazing game : the headlight is nice, the ice-skating is awesome, visuals are beautiful, and the gameplay feels very satisfying. Great job on this game.
I wasn't a big fan of the controls to be honest but the graphics and sound were both pretty great. Nicely done!
I found them a little unwieldy when paired with bullet hell mechanics. I think it would feel a bit more like I'm in control of the character if I could easily make small position adjustments. The ice skating was visually very impressive though. It definitely looks very smooth but feels weird when you're frantically clicking trying to dodge snowballs. Could just be a skill issue tho :P
Yup I definitely do NOT come from a moba background lmao. I played your game a little bit more and I think the main area where I struggle is that the direction of your attack is completely tied to the direction of movement. I'm not sure if that's exactly how mobas work but I would personally find it easier to control movement with WASD and aiming with the mouse.
This is cool! The graphics are great and the slide is smooth and cool! I didn't like the fact that I needed to repeatedly press to move and would prefer it if I could hold the mouse button to move! That would be so much better imo.
Other than that, I couldn't understand how to open a chest? I reached the room and pressed E but nothing seemed to happen. Then I tried spacebar... and well... You know what happened next lol.
My silly brain did that 3 Times T_T
Edit: I refreshed the page and it's working now. Giving it another go!
I like the gameplay! Nice music too. I didn't see my health at first since it kinda blends in. Also when there are two snow kings it would be nice if the little ones are color coded so the player knows which one belong to which king. Really unique idea though.
Looks very polished, and the controls are fun once you get the hang of it.
Really beautiful way of moving the robot, i love the tracks that the robot leave behind, couldn't figure if the ware draw lines or particles but they were an excellent detail. Didn't understand a bit the ilumination, how thats work, but everithing else is perfect.
Oh well the illumination part is showcased through the character's "headlight," in which it serves as the character's beacon and weapon, since the light beam itself melts/vaporizes enemies.
As for the curvy movement, it was actually surprisingly simple! The game linearly interpolates the character's direction towards the target direction (mouse click) at a rate controlled by a turn_speed.
var new_direction: Vector2 = (target - player.global_position).normalized()
direction = direction.lerp(new_direction, turn_speed * delta)
velocity = direction * speed
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