THE IS ALL PINK! EXCEPT THE HOTBAR AND MENU.
Just a few bugs I ran into. Running the game on Windows. Other than these issues, I'm absolutely loving the game.
Chests and inventory aren't saving any items on exiting game or to menu except for a stack of wood and some scrap metal. Cooking station also loses placed food on exit.
Sometimes when switching between spear and fishing pole, the hand glitches and becomes twisted and won't let go of the fishing pole. Switching to any item or opening menus does nothing. Tried removing spear and pole from inventory and it was made worse. Was able to fix by exiting to menu.
Had some times where no items appear from ocean, leaving me defensless as shark destroys entire raft.
Couldn't repair nets, don't know if that's a thing or just was unable to do so.
Sometimes hammer wheel switches to other options after already selecting an option. Example - Selecting repair and suddenly I'm placing a pillar.
Initialize engine version: 5.5.0x1-CollabPreview (09b457573f85)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R7 200 Series (ID=0x6613)
Vendor: ATI
VRAM: 2026 MB
Driver: 21.19.384.0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in 0.328 seconds
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\user\Desktop\Raft\V1.04_Raft_Win64_Data\Managed\System.dll (this message is harmless)
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.597164 ms
Successfully found directory at: C:/Users/user/AppData/LocalLow/Raft/Raft/SavedGames/
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 1 worker threads for Enlighten.
Thread -> id: 17e8 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.370318 ms
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3525.
Total: 3.300464 ms (FindLiveObjects: 0.286842 ms CreateObjectMapping: 0.083645 ms MarkObjects: 2.894860 ms DeleteObjects: 0.032353 ms)
Load complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.438391 ms
Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 5886.
Total: 7.084259 ms (FindLiveObjects: 0.698759 ms CreateObjectMapping: 0.106530 ms MarkObjects: 4.526745 ms DeleteObjects: 1.750252 ms)
Once you plant palms and exit game, when you come back, the stands are still there, but all the trees are gone. Happens to me everytime. You can check it out in my live stream here: https://www.youtube.com/watch?v=-tCPspDiF9w