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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 267,106 Replies: 2,606
Viewing posts 301 to 320 of 1,738 · Next page · Previous page · First page · Last page
(+1)

Adding different sea creatures like dolphins and whales would be nice whereby one could be friendly but the other can either be friendly or enemy AI. For example if you fish too much you become a threat so the dolphins/whales attack and the one that's always friendly can be fed and after a while turns into a mount for a certain period of time.

Ocean sounds would be a nice addition, the game is kind of quiet,

As ideas...

-Add more types of food (like carrots, radishes..) but more difficult to obtain. (Cotton for make cloths also)

-A day and night cycle, what means to add a bed

-More types of fish, ones friendly, other agressive

-Food degradation. The food can rot after a while

-Temperature system

-Diseases, by drinking dirty water, by eating food in poor condition (food degradation), sunstroke during the day, hypothermia at night (add bonfires, which will play an important role here to maintain the temperature)

-Shark Algorithm: When killing the main shark, increase the number of sharks that spawn at the same time, progressively, or make the sharks harder to kill. In Hard mode, at the beggining would appear 2 sharks. (or something like that)

-Improve the wood floors walls etc with metal, making them more resistant to attacks

-Weather system, rain to collect for drinking, thunderstorms + rough seas (which can break the ends of the base), etc (That includes natural disasters like hurricanes, Tsunamis...

-Add more items and weapons! Fishnets, Bows for hunting, etc

-Defend the base with spikes, torches to keep sharks away

-Fall Damage

-You need blueprints to make complicate buildings/Items

-Cloths and armor, with leather and metal

-More buildings

-Smeltery for making better weapons or improve your actual ones

-Floats that must be placed while you expand the base (or the base will sink, but thats a hardcore idea)

-Goose barnacles glued to the base which you can take off and cook for eat (Why not?)

-Maybe... brocken ships near the base with loot

I dont have more ideas right now.. If I think anything else, I'll comment it below! (PD Sorry if you dont understand something i dont speak a lot of english)

Some of these are more advanced, but I stuck to what I knew was doable without any massive amounts of money invested, such as multiplayer.

1. Raft/Canoe... may be used to travel around the sea a bit more, and reach loot in the ocean.

1. Buoys... Some stationary buoy's located around the ocean, that you may sail to using the raft. Some more advanced loot may be placed there for looting.

3. Until some ideas for further implementation of the world border come up, I think having a world loop (if you go over the side on one side, it puts you on the side adjacent to it (opposite side)) may be interesting

4. Snorkel... pretty self explanatory, you may make a snorkel (basic) out of wood and thatch or something, and then simply be on the surface of the water, or a snorkel (advanced) to go down deeper.

5. Ocean caves or ravines, accessible using the snorkel. May contain a dungeon or something maybe?

6. Advanced materials, such as clay, sand, etc. For example, you may use sand to make glass.

7. Windowed wall tiles, so that the wall has a window on it. My apologies if this is already implemented by the time that I write this.

IIt would be really nice if possible to add a tool that could remove a foundation,floor,stairs etc... (everything that u built), and let the game be more competitive like, adding NPC trough out the game with their own base and we could raid them,killing them and stealing their stuff, and adding more combat gear to fight NPC´s like bow and arrow

you use the axe it can destroy anything you put down.

(+1)

I think this would be a very neat way to be able to get scarp metal. You know how you get materials floating from you and you start thinking of ways that you are getting them. I was thinking of enabling a sunken ship that has been giving you supplies. You should be able to go to the ship and mine away either with a hatch or a pickax and mine away at the ship and every hit or so you get one scrap metal just like how every hit or so you hit a tree you get wood planks or thatch. Just thought it would be something interesting

(+1)

different types of metals

I think there should be a logistics system, which would include hoppers, chutes, logistics chests( those could interact with the logistics system by accepting items( from chutes) and ejecting items( into hoppers)), channels, and possibly sorting macines. there should also be new items, like gears, sheet metal, and bolts. I also think you should set up a poll to see what ideas the community supports.

+1 for the public polls for upcoming features

(2 edits)

I would suggest adding a feature when you mine floor/walls/nets/etc... with an axe, you actually get the item back. This might be a good feature because sometimes when i place something wrong i have to chop it and then make another one of that item and that means i have to lose more reasources, That would be really helpfull. The other thing is more graphics options. I dont have a good computer which means i have to run a 600x400 resolution. It is really hard for me to play so adding more options would really mean something to the gamers out there. And maybe if you have some time add like some more fish. Right now theres only 1 fish type and thats kind of boring... but its something. You can also add like an automatic machine that picks up planks/scrap/leaves automatticly for you.

Sincerely

Vladyplayz

Deleted 7 years ago
Deleted 9 years ago

you should remove the corners from tree lots, and this would let you put pillars in giant squares of trees, allowing you to build massive skyscrapers of tree farms.

This is a completely out-of-the-box idea (because hardly anyone else will use it), but I would enjoy a return-to-center cursor mechanic in the game. As of right now, you have a completely different cursor mechanic, so it's impossible to play this game with a graphics tablet right now. It would have very little impact on the gameplay of other non-tablet players, so it shouldn't bother too many people. The only potential problems I can see would be with controller support, though you could try implementing something to detect the presence of a controller and switch to a more controller-friendly cursor mechanic.

The only reason I suggest this is because I'm more accustomed to playing FPS games with a graphics tablet (sounds weird, I know). If I could play this with a tablet, it would be more comfortable for me. (If you don't know what I mean by 'graphics tablet' try searching for 'Wacom Tablet' or 'Huion Tablet' to see what I mean.)

You Should add signs so you can organize storage or label buildings or something like that

(1 edit)

great idea (OCD)

Love the game

Maybe you could add some exploration into the game for example someone said underwater play this could be use to kill fish/creatures/bosses who could give you loot (a range of different attack methods e.g. spear guns) and to loot places e.g. abandoned ships, (using driving gear which could be different quality that could last longer underwater).

Make a menu with options like options low high medium ultra very high and add gamemode : creative survival and console and commands on the 1.05 update

Add a menu with options like low high very high medium ultra and add gamemode creative survival and console with commands in the update 1.05

Make a menu with options like low medium ultra very high high and add gamemode creative survival and console with commands on the update 1.05

I have a couple of ideas. Being able to destroy the food cooker and water purifier would be nice. Also maybe some way to craft a backpack. Ooo, and if your going to add more items to craft, then you should maybe redo the crafting menu.

Add a full custom Character(Male, Female), New sounds, More place-able Items (Mirror, Compass, Torches, Bowl, Bed, etc.), and Day/Night cycle.

(1 edit)

Make something like speargun and make bed :D

(1 edit) (+1)

Start with lighter and limited fuel to start fire (or nothing on higher difficulty) and once that runs out, you'll need some other method of making fire to cook and distill water with.

edit: and I know animation is low on the priority list at this point, but I'd like to see more violent shark attacks on the player, thrashing, biting, dragging you underwater, and give the shark the ability to grab you from the edge of the raft and pull you off.

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