In this game, GET EXCITED OR get scammed TRYING!
The dopamine meter was a welcome surprise, and the difficulty curve was such that you could get those periods of excitement (dopamine rush) that propelled the game to being an enjoyable experience. I lost when I tried to take my time parsing through the messages instead of just replying to all of them.
Very well done. I'd say this entry is a rather strong contender!
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Message Overload's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #51 | 3.105 | 3.214 |
| Originality | #60 | 3.243 | 3.357 |
| Theme | #64 | 3.105 | 3.214 |
| Accessibility | #92 | 2.484 | 2.571 |
| Audio | #95 | 2.622 | 2.714 |
| Overall | #95 | 2.691 | 2.786 |
| Fun | #124 | 2.001 | 2.071 |
| Graphics | #131 | 2.277 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
N/A
Game Description
Message Overload is a chaotic, high-paced in which you interact with messages either by replying to them or closing them. With each message you reply to you raise your dopamine meter increasing the speed of the game, but with each message you close you gain boredom making the game move slower. Manage your dopamine state as the messages start to pour in and stay in the flow to reach the highest time you can before you're OVERLOADED.
How does your game tie into the theme?
This game looks to overload players with the task of answering text messages as they appear faster and faster.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2



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