Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What languages are everyone using to do this jam?

A topic by lukecashwell created Aug 30, 2019 Views: 1,614 Replies: 23
Viewing posts 1 to 20 of 22 · Next page · Last page
Submitted

I am personally going to be using Rust, but I would like to know what everyone else is using :)

Submitted

3 yellow non venomous snakes

people call it python tho

The plan is to use Python 3.7 for prototyping and C++ for the "final" submit, however the project will most likely never leave the prototyping stage :)

(+1)

I'll use C++.

Submitted(+1)

the processing library for java

Gonna try it with the lua :)

I'll be rockin C++

That depends on what the end idea will be.

My first thought was to use Shell (bash), the second was Python.

But my thoughts are dark, pure evil and madness.

Im going to be using C++ with a hint of Lua.

Ether C++ or C# still looking into libs that will make what i want easier to protoype up.

Submitted

Kotlin, using my own library using awt canvas

Probably some JavaScript 

(1 edit)

C++ with OpenGL! my game will hopefully be 3D, but will(probably) work in 2D as well if I can't figure it out :p

(1 edit) (+1)

I am gonna C, with lua for scripting events. 

(with sdl and opengl)


EDIT : for people using java, it's not too hard to play sound so if you have too much time you can embed sounds. 

Of course, sound like everything else has a licence, but you can find free sounds (CC0 and cc-by sounds) on opengameart. 


But there is also bfxr (which sadly requires flash).

I don't know if I can post a link here. But you'll find it on google with this word. . Anyway, you can easily create sounds just by using the "random" button. It goes from "grab a coin in mario" (the sound) to "a sliding door opening" or "an alarm" etc. 

And the website says: "You have full rights to all sounds made with bfxr, and are free to use them for any purposes, commercial or otherwise." 

So, after a hard day of coding, you can still sit doing nothing but listening randomly generated sounds.

I think I remember you can export them to a standard sound format. And it may be worth it to pass them through audacity to clean them a bit.

Never heard of Bfxr, but from your description it sounds exactly like sfxr, which a fantastic tool for creating sound fx (shocking right) :P ideal for 2d/cute/pixelart etc.


In the description of bfxr it's said that it's based on sfxr, but it's a bit improved etc. 

They don't hide that. And yes it's a really good tool. Actually, I tried to (and failed to) create a protocol like for midi, but using values of bfxr instead. If you already used sfxr, you probably noticed that it's values (ranging from 0 to 1, "min" to "max"). So, the description of a sound is pretty small (smaller than would be any mp3 file for example :D). A small sound unit, yet pretty rich and versatile.

What I wanted to do was a sound synthesizer that would perform the same task as bfxr (or sfxr). So somebody doing a game, for example, you just send a small sound unit (the values) to the synth and obtain the result.

And so every game (in c, c++, java, c#, go whatever) could have such sounds (because it's a protocol, there is nothing to link, it's a third party program). 

I always found very weird to use mp3 (or other complexe audio format) for such sound effects.

JavaScript

Submitted

Unity and C#. Doing this project with my daughter so want it to be as easy to understand as possible :)

Submitted

Qt5 and C++

Submitted

Vanilla Javascript.

Submitted

C# - The Game is almost done and it's my first game ever. Can't wait to submit!!!

Submitted

I'm using Python with the Pygame library.

Viewing posts 1 to 20 of 22 · Next page · Last page