I really like the idea and the "vibes". It reminds a bit of loop hero, but reversed. It would be cool to have a bit more variables and things to play with, but I know it's a jam entry :) Also it felt a bit slow, wish for some way of speeding things up (sadly we live in a dopamine dominated society). Anyway, main mechanic concept is solid material.
Play game
Angry DM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #24 | 3.391 | 3.391 |
| Originality | #25 | 3.826 | 3.826 |
| Graphics | #40 | 3.696 | 3.696 |
| Accessibility | #45 | 2.957 | 2.957 |
| Overall | #47 | 3.255 | 3.255 |
| Fun | #53 | 3.000 | 3.000 |
| Theme | #69 | 3.000 | 3.000 |
| Audio | #70 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
N/A
Game Description
Puzzle game where you play the role of DM and drag and drop items to overload the hero
How does your game tie into the theme?
You overwhelm the hero using items in the DM toolkit
Source(s)
No
Discord Username(s)
optics_gamedev
Participation Level (GWJ Only)
3 (including this one)
Comments
What an incredibly fun concept. I think you may have benefitted from the ability to move monsters from one spot to another, even after they've already been placed in one spot.
Otherwise super fun idea. I hope you decide to expand upon this idea even after the jam. Would be delighted to see more monsters and "placeable" items on the map. Maybe even have a Party of Heroes where each hero is stronger / weaker against specific things (maybe you can even give Inventories for the heroes so the player has to plan around what items the Hero holds e.g. a lockpick would mean the Hero can go through one locked door). Just thoughts that came to mind while playing.
Super fun and original idea. Nicely done, and nicely executed. Absolutely loved the art-style and sound design.
Thanks for the kind words.
Good point about moving the monsters after they’ve been placed, something for the post jam version.
More items, monsters and levels is defo needed to make it more complete.
I did consider inventories and multiple heroes too but I really like the lockpick idea, that’s a good one!
On second thought entire inventories might be a little too complex and add too many things to keep track of, but I think Hero-types might solve this! For example, a Warrior hero could be your standard fighter, whereas a Thief hero wouldn't be able to fight, but could pick through doors. Just something that came to mind.
Really cool idea, would like to an undo button for mastakes instead of wating the entire run
An interesting take on the theme and a reversal of roles. We're not the ones overloaded, but causing the overload. The initial levels are quite simple but effectively demonstrate the mechanics. Well-thought-out level design. I enjoyed playing it, the only thing I missed was the option to remove monsters from the map to place them elsewhere and slightly more challenging levels. Good job :)
What a great concept and cool execution! Was a bit short - it was just starting to get interesting and devious 😈. Would love an option for restarting, though. This is really neat!
Haha the ending screen was great! Glad I played through to the end.
Solid concept, nice graphics, interesting puzzle mechanics. A bit too easy once you figure out how it works though. I'd love to see this expanded with even more tools in the toolkit and tricky levels with multiple solutions to discover!
One thing that would have been nice to have in this version is ability to restart a level or take back a monster I placed in the wrong square. There was only one level I failed, but I realized my mistake right away, however I had to wait for the hero to survive all the way to the end to try again. Don't worry. I killed him the next time >:]
Nice job! I enjoyed the experience!
Great art style. Love the color palette. Little bit easy, but well implemented.
Interesting game, I like puzzle like games. It looks very well made, but a bit short
Nice. Fun wholesome game. Who doesn't love shutting down wide-eyed players at the tabletop? Dominance games for teens with no physical abilities. Rocks Fall! You all diE!1
Seriously, as a puzzle game, it was a bit easy. The aesthetic was great though, especially for anyone who DM's or DM'd in the past.
Next jam, do the Paranoia TTRPG!



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