Loved this entry! Even though the art was rudimentary, you used lighting, pacing and very intentional light placements to make it look and feel fantastic. Great submission.
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Otherworldly night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #10 | 3.667 | 3.667 |
| Special Feature Implementation | #13 | 4.167 | 4.167 |
| Overall | #17 | 3.431 | 3.431 |
| Audio | #22 | 3.208 | 3.208 |
| Gameplay | #22 | 3.292 | 3.292 |
| Theme Implementation | #27 | 3.292 | 3.292 |
| Graphics | #47 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You wander into another world only guided by a candle.
Comments
Great music and atmosphere.
The art had a nice old school charm to it as well.
Nice work.
- D
Pretty fun game! I love bullet hells so the second boss definitely scratched that itch! Would've loved to see a third boss, but for the time, this was well-rounded. Some more sound effects would've made it more satisfying, as well as some better indicators for when you are damaged or a boss is damaged. Overall very fun game and concept!
Really fun game here. Alot of potential in the themes present. Second boss had a really cool gameplay mechanic to play with. Well rounded for the time allotted.
Check out our game if you have a moment.
Pretty impressive for the time to do all of this.
My notes from playing:
- I wish the boss had a death sound
- Didn't know I had to light the checkpoints
- Wish interact wasn't spacebar and was the e key instead
- Was excited to take on the third boss, but guess you ran out of time for the blue boss
- Enjoyed the boss music
- Thought the intro was a bit odd with the room and then heading towards the light
- Felt like boss #2 was a bit overwhelming with the pattern, plus spheres, plus shooting of sphere cannons
Hey, thanks for the feedback! Something came up on Friday and I couldn’t work on the game that day, so I had to rush the beginning part and I couldn’t polish the game as much as I wanted. Even with that I don’t think I would’ve managed to make a 3rd boss plus polish, I was a bit too ambitious with the project 😅.
There are definitely areas I need to get more practice in tho, and I’ll keep them in mind for the next game!
The theme and special feature implementation is executed very well. Gameplay and fun factor is on a high level, we had fun playing your game. The difficulty is on a sweet spot, as it was tough although challenging. Great idea with the gates and color, would love to see where would you put this idea when you would have more time. However, would be good to have sfx for loosing a heart, as there's no feedback (other than turning heart gray) for the player.
Well executed.
~ jog1t
Pretty cool, i got stuck on the 2nd boss lol but thought the gameplay was fun
graphics are ok but a little too simplistic







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