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Shifting Shadows's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 3.875 | 3.875 |
| Graphics | #4 | 4.438 | 4.438 |
| Overall | #5 | 3.854 | 3.854 |
| Gameplay | #7 | 3.812 | 3.812 |
| Fun Factor | #13 | 3.625 | 3.625 |
| Theme Implementation | #17 | 3.625 | 3.625 |
| Special Feature Implementation | #26 | 3.750 | 3.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Both the Theme and the Special Object were added in the form of certain gameplay elements and the story. Each one also corresponds to one of the two main game mechanics.
Comments
Great game! I like the path mechanic and the lighting dithering effect
The game is simple, but the concept and the special feature do the work. I also like the idea of the various mazes that are looped throught the screen. I had a little time to play it and I had fun. Really a nice work!
Wow, what a fantastic game! Such a lovely implementation of theme and object, it was weaved right into the gameplay. Of course, the aesthetics and art surrounding the gameplay were phenomenal. There was a lot of love put into not only making this a "game", but making it an experience and a story. Looking at the entrants here, you're a solo dev. Wow, wow, wow!
The one thing I would have wished for was more threats in the game. I'm honestly not sure whether those red critters are actually deadly or not. They may or may not have been attracted to my light, I couldn't tell ya. If they actually were enemies, I'd love to see them be more aggressive. If they weren't enemies, they should be x) But still, fantastic entry. My favorite so far!
Awesome, thank you! I agree regarding the enemies being kinda... meh haha
I blame running out of time. I considered having more aggressive enemies, but I didn't want to risk the game ending up too difficult due to poor balancing. Well, who knows, maybe someday I'll make a post-jam version. Having at least 10 levels would be enough I think.
Also, thanks for the compliment regarding the solo dev 🙂 it's a lot of work sometimes, but I find it very rewarding at the same time!
Very cool game. Great look, and the gameplay was super fun. Puzzle-y, but still fast paced.
I think someone already said, but I didn't read the notes either. They were too long and the font wasn't super inviting so I skimmed the first one and skipped all the rest.
I'll also add that onceI realized the tiles were randomized, it did make me just go back and forth a bit until I got the path I liked. And on my second play through, on the first level I got a perfectly straight path to the exit. So it was a little weird and short level.
Super cool mood and feel though. I can definitely see this being expanded on into a full multi-level game.
Great work.
- D
Well put together game. Here are my notes from playing:
- Wasn't sure if the paths are predetermined or somehow I influence which "pipe" is created
- Not sure what the point of the notes are
- Artwork very solid
- I think the red eye/darkness are the enemies
- Music on point
Has the potential to really be expanded.




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