Really good job! Game has a ton of polish, also very neat idea on the “angels” : they definitely made the post-game/endless exponentially harder and increases the need for parts.
Play game
Disassembly Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN | #25 | 3.794 | 3.794 |
| USE OF THEME | #36 | 3.647 | 3.647 |
| BOSS DESIGN | #39 | 3.588 | 3.588 |
| Overall | #60 | 3.407 | 3.407 |
| CONTROLS | #69 | 3.353 | 3.353 |
| SOUNDS / MUSIC | #142 | 2.971 | 2.971 |
| ART / VISUALS | #177 | 3.088 | 3.088 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Bosses are made of exchangeable body parts which the player can swap for more advantageous ones.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No







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