Really good game, with great gameplay, level design and graphism !
Play game
Banana Collector's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability | #6 | 4.053 | 4.053 |
| Theme Implementation | #6 | 3.947 | 3.947 |
| Artistic Style | #20 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
Give a quick overview of your game, and how you worked the theme into it.
You Shouldn't be here:
- I thought stumbling into a cave that says some suspicious things is the way to go
- I also have a second part where you will have to break a part of the game to proceed forward
Bananas:
- The game name says it all hahahaha :D
Fast Paced:
- I put all the power-ups and collectibles to be collected as soon as possible before diving to the hard part
Comments
Wonderful game! I actually quit the first time I played it and only got 99 bananas when the jam released, but I'm glad I came back today. I looked a bit deeper and found where you were supposed to go, and the game play shifted. I have not played it, but seems like it was akin to Celeste? Well done :)

All I can say is put your name in the credits next time!
Attaching camera to player as an unlockable ability is really interesting twist! I wonder if some hardcore player could complete the game without unlocking it! That would be epic. The game is engaging and the difficulty ramp up a little too quick after stumbling upon the first red tile. It feels like you've put more emphasis on "banana" rather than "you shouldn't be here". I had fun!
Nice game. I like how the theme is worked in and it is pretty difficult
I love the small Metroidvania style! Also the background music is really peaceful, and I love the banana sprites!
Very nice use of the theme, enjoyed the breaking down of reality.
First play through I thought something was bugged and stop before the double jump because I was missing way too many bananas. After restarting I felt it was wrong to have to back track to the dash upgrade so I used a trick I found to wall jump up a little and grab that upgrade first.
Found the UI only accounted for having the double jump first so it said double jump instead of dash.
Pretty fun with a touch of difficulty near the end, with more levels and polished movement and visuals I can see my self playing this game through.
LIterally outside the box eh... Maybe a little more of a hint within the game rather than on the gamepage would help more people discover this "secret" I did manage to get stuck on a block in world 2 though that ended my run right quick. Still very cool Super Mario Brothers style secret!
What I at first thought was going to be a very boring mini-metroidvania suddenly turned into a outside-the-box thinking and quite enjoyable precision platformer. The art is phenomenal, and the character controls are very responsive. Well done.
5/5/5 ratings from me.
Very cool game. Great art and mechanics and you really do have to think outside the box to reach the trippy second world :)









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