I had fun playing your game! I liked the concept of the two types of doors and I also liked that you get a coffee after clearing all the enemies, it made getting through the rooms feel addictive! Great job! :D
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Coffee Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #142 | 3.417 | 3.417 |
| Innovation | #193 | 3.125 | 3.125 |
| Audio | #195 | 3.250 | 3.250 |
| Overall | #206 | 3.257 | 3.257 |
| Game Design | #216 | 3.250 | 3.250 |
| Graphics | #233 | 3.417 | 3.417 |
| Theme | #309 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to explore an office in order to open a safe with a secret inside.
Did you write all the code and made all the assets from scratch?
The art, music, sound effects are made by other creators
Comments
This was great! One of the best games I've played so far in this jam. Beating up people with a door was quite a treat. Just a suggestion: make it whack! Great job!
This was so fun! Having the door be a weapon is a great idea. And running through the rooms and trying to clear them and collect more coffee to keep running was a cool mechanic. Reminded me a little of Minit, if you've played that.
I wasn't able to beat it, but I gave it several tries because I was getting closer every time. I think maybe the speed on the caffeine is just a tad high. Are the rooms random or is there a pattern? I sort of felt like there could be, but I wasn't sure.
Thanks again for playing/rating Untangled. This was great fun! And congrats on finishing the jam!
Really great game!
The concept of surviving with caffeine and using doors to battle enemies is really good! It was really fun running around beating robot co workers. The art and music look really well put together.
I have to say, like others, that difficulty is a little bit too high. One of the major problems is that the amount of time that it generally takes to clear a room is higher than the hp up the coffee gives you when you clear it. So, you're constantly going lower and lower, that is if you don't get hit. There are very few rooms which have extra coffees lying around for you to get. I think that adding more of these, and potentially dropping more than just one coffee after clearing a room would do great.
I really liked the idea of having two types of door, one big and slow that does a lot of damage, and one small and fast that does less damage. However, I have to admit that the combat didn't feel that comfortable to me. Sometimes I found it hard to swing my door and hit enemies.
Overall, really great game!
A very relatable subject for all the devs around here! I do agree with the comments about difficulty--I usually find the players find the games to be tougher than the folks who have to replay it constantly (then I am curious to see a vid of devs flying through the game!) Overall it's a solid concept and it seems like you've put together a good basis for expansion in the future. Nice work
haha i like this game! love the concept and im a sucker for time constraints like these! good job!
Really intense and fun, I love the coffee mechanic even tho I kept running out lol
Great game! It's very energetic and hectic, which keeps it so fun (and difficult). Only issue I found was that some doors didn't work, but maybe that was on purpose?
Very engaging game, good job!


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