Epic special effects :) The time slow down kinda breaks the flow of the game for me, but still pretty cool
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Breach's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #231 | 3.133 | 3.133 |
| Theme | #260 | 3.267 | 3.267 |
| Graphics | #279 | 3.267 | 3.267 |
| Audio | #297 | 2.933 | 2.933 |
| Overall | #303 | 3.006 | 3.006 |
| Game Design | #346 | 2.867 | 2.867 |
| Innovation | #360 | 2.567 | 2.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You break down doors as a Swat member and have to quickly react to the dangers behind them.
Did you write all the code and made all the assets from scratch?
We used the Top Down Engine created by More Mountains as well as some free assets included with it. (https://assetstore.unity.com/packages/templates/systems/topdown-engine-89636)
Comments
Neat concept, felt like you were going for a Hotline Miami feel. The bloom from shooting was a bit too intense, and the enemy bullets were way too fast to react to. Also not sure why there was so much slow-mo when destroying objects. Otherwise, great work!
Lmao almost similar to my idea but in 2D.
At first i also thought about Player beign swat but i rid that for only shooting part
Also for me 10/10
This was fun! I liked the that everything is extreamly explosive :) A bitt hard though, maby make the AI a bit less responsive, I don't think i could have beaten this if i hadn't found a bug where you can shoot through doors before they are opened. The hitbox on the walls and doors are a bitt to unforgiving i spent a lot of time trying to shoot around a corner only for the bullets to explode when hitting the corner. The bullettime was a nice tuch, but should maby turn of when the room was cleared. Running throught the coridor in the secound room in bulettime felt a bit teadious after a loot of attemts.
Very fun little game, love how impactfull the particles to represent the action! Great Game!
Very cool FBI open up game, fit the theme very well, love the particle effect, a little too much particle for the enemy, the object destroying system is awesome, like the slow motion effect after you kick a door, maybe slow down the enemy's bullet a little bit more would be better. Overall, amazing game<3
Just shooting the gun was so satisfying that at first I just stayed in the first room while shooting my gun over and over again. Although the slow motion parts last too long. I thought it was me lagging until I read the comments saying it's slow motion.
Loved the concept but the slowmo affect made it difficult to play as it lasted a long time. I also felt like I should have had more of a chance to live than the enemies.
Good looking game. Its a bit on the hard side for me but it looks fantastic and the controls are easy to learn and use i just happen to suck at it lol the slow mo after breeching is sick!
Breaching into shrouded rooms fits the theme well. Gunfire and explosions feel very nice.
The hotline miami inspiration is clear, but the extreme lethality is far too punishing when resetting the level involves going through lots of slow motion segments as you breach into rooms. Meshing lethality with cool breaching slo-mo is a good idea, but I don't think it was executed correctly here. Plus, bullet collision issues (eg. bullet spawning inside a wall hitbox, causing them to instantly despawn) makes gunfights feel unfair and out of the player's control.
With a revamped slomo system and fixed bullet collisions, this could be a nice and fun hotline miami type game!
Nice idea, my team had the same during the brainstorm)
Cool effects and sounds, though the fog is really unoptimized. Thus TPS slows down and game is lagging, at least in web
Really fun idea! The Particle effects when you shoot at stuff makes it really fun and rolling around to the door and then kicking it in feels nice aswell!



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