Knocked the theme out of the park, really liked the sound design as well. Dash felt a bit intense but otherwise really cool game. The voice of the elevator “narrator” was such a great touch.
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Diamitor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #63 | 3.690 | 3.690 |
| Fun | #76 | 3.643 | 3.643 |
| Overall | #80 | 3.607 | 3.607 |
| Graphics | #96 | 3.905 | 3.905 |
| Game Design | #98 | 3.619 | 3.619 |
| Innovation | #143 | 3.286 | 3.286 |
| Theme | #184 | 3.500 | 3.500 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are on an elevator and you don't know what will be behind it's door
Did you write all the code and made all the assets from scratch?
Mostly, but we had some beforehand and we also took 1 ambient sound loop from Pixabay
Comments
Cool game ! Great audio and visual
Also good that the objectives were clearly stated
This somehow feels so nostalgic, like some FPS style KULA WORLD with vocalized lore.
The music fits really well and the sound effects are nice. The voice over in the elevator is also a nice touch.
The rendering style is nice, but the repetition of using 1 texture per level diminished this a bit.
As for the level design, It also felt a bit monotonic due to the square hallways. I think if more of the assets were shared among levels and maybe less levels (but with more elaborate level design), It would add a lot to the immersion and style of the game.
I like the idea of the glow stick to fend of the darkness. I bit more feedback on its effect would have been nice though.
Overall really nice execution.
I think this was my favorite interpretation of the theme yet! An elevator door would have something different behind it every time it opens! Clever!
I had fun right off the bat! I like the idea or running to and from the elevator and having to collect things to progress.
Two ideas / pieces of feedback:
- the dash felt like it went too far too fast and made it feel a bit jarring
- i liked seeing how much oil there was to complete each level, but wish it showed me how much I had already collected
- I think it could also be neat to see some overall progression between levels too. Something that shows how far you are across the earth, (and you can estimate how much oil you'll need to get there), and then maybe that opens up the possibility of not having to get every can of oil from each floor. And adds some extra level of player choice based on the danger of the floor you're on. For example, "Oh I have enough oil to get to the next floor so I'll skip this floor cuz it looks tough", or "Oh, this is a really dangerous floor, I'm just going to go for one can of oil here"
Just some thoughts. Regardless, great work! May be my favorite so far! Good theme with a simple and engaging gameplay loop!
Loved the music, at first felt kinda lost in the gameplay, but it was a very great game to play
the game looks great and the audio was amazing too! It was a bit hard tho, because you die in one hit. Overakk great entry!
cool game i was a little confused at the start and the graphics are very good
It seemed a little confusing at first, but over time I got the hang of it. I had a lot of fun for a few minutes! Thanks for your game.






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