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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 105,271 Replies: 459
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(+4)

With this new version, damage to the player was enabled by default. As much as I think it's very important to have a punishment for throwing yourself from high places or driving like crazy across the map, I think dying and having to come back from a save that, often, we don't even know when and where it was, is very drastic.

Another thing I would really like to see changed is the button to get off the quad bike, it's unbelievable that it's still the same button to pause the game.


One last thing, which seems kind of impossible to do (at least for now):

The possibility of accessing real websites via computer, like what happens in the game "Welcome to the game". It would be really cool to be able to browse twitter or other random sites while waiting for a signal to finish downloading, total immersion.

Who knows, you might even be able to use this same function to put YouTube videos on the television and radio and watch creepypastas (maybe even having events related to this (like an video created by you playing out of nowhere and scaring the shit out of the player)). I know this requires a lot of work, but it would be really cool.

(+3)

Yes, it will probably be better to just make player unable to run or drive ATV when getting a lot of fall damage instead of resetting from last save. Or at least make player die only when falling from height of a tower, and not falling from 1 floor or waking up from a nightmare.

The ability to access real websites from game is possible to make, integrating simple browser into a game is easy to do, but it will probably not fit into an atmosphere of VotV very well

the game is really cool, thanks! 
But would be cool to mod, there is mods but Idk how to make them work in the game.

(+4)

So far, my experience with the new update has been fantastic. The new base design makes it feel as though your station is undermanned, I like how the main entrance and garage were basically swapped, and the meat locker in the basement is really good at making you feel as though you cant be safe in your own home. Additionally, I like how the Ariral's(?) events were done, and that the radio tower was given functionality. I have experienced what I believe to be a new event and I have to say hats off, I was literally having a panic attack during that sequence, which is how it should have been. 

I do have one criticism, and I know I can turn it off, but I hate the damage system. More specifically, I hate the damage system in relation to the physics of the game. The physics system is the perfect level of jank for the game, it is crazy enough to feel like a break from the horror, and manages to balance being an nuisance and a punishment pretty well. For example, you're driving on a bridge and your ATV decides to hit the railing for some reason, You find it hilarious at first, are slightly annoyed at the time wasted getting up and getting your ATV off the railing, but that annoyance is fleeting. The damage system changes this. Several times while driving I was thrown off course randomly and into objects I couldnt avoid in time. This has even gotten me killed on occasion. Beyond that, it no longer feels funny when such events happen because now Im getting punished with player damage that will limit your FOV, thereby worsening your ability to navigate even more and likely causing more accidents. This also gets rid of the fleeting annoyance, because now Im constantly aware that I have to get a medkit unless I want to risk dying. The game already had a system to punish reckless driving in the form of ATV damage, but player damage through physics(beyond fall damage, to a certain degree) is bound to cause issues where players take damage that wasnt their fault and have to live with it until they get medical attention or until it goes away.

Sorry for the rant, my opinion of the update is still really positive, and Id consider it a 8/10 with the physics damage off. I find most of the new features to be really good for the game going forward, though I really feel like physics damage is counter productive to that.

(+1)

I like this review about the damage system. maybe a different kind of damage? like getting knocked out for a few hours depending on sleep and food levels or just a set amount of time based on the damage? I've been playing pretty hardcore for the last few days and the only time I have felt annoyed is with dying from ATV accidents. Just goes from funny to annoying pretty fast. maybe even an equipment that prevents damage from accidents like those airbag suits people who race motor cycles wear? now its progression.

(+1)

It makes no sense to build a toilet on the 2nd floor, that's a lot of extra plumbing for no reason and it would be more convenient from gameplay perspective as well for it to be on the first floor since most stuff happens there. Would be cool if there was a bit more stuff on 2nd floor, but with this only being pre-alpha I'm sure there will be. Other then that I really like how the new base looks and it's layout!

(+2)

I think the bedroom and bathroom were moved to the second floor because too many people were constantly using the toilet to avoid sleeping every time, this breaks the gameplay a bit because you can just use the toilet and don't sleep to get a lot of free time instead of constantly working. About extra plumbing: there are many small houses that have toilet and bathroom on the second floor for convenience, and there is a reason to put a bathroom near the bedroom. Also, the developer wanted to make player explore the base more, and putting the bedroom on the second floor forces the player to go around the base instead of sitting in one place.

There is an empty space on the second floor between two rooms where can be another room, and I think the radar fits perfectly into it. This way players will be forced to walk around the base to see if there are any entities on the radar or to find where they lost their ATV, and overall it will be more logical for radar to be on the top floor instead of the signal processing room

The update is looking good so far. but what is gpu board? was it added before, or is it a feature from 0.7?

(+2)

It is a feature from 0.7.0, it is used for mining (passive income), to use it you need a frame that you can also buy in store, you will also need metal scrap to upgrade your frame to fit more GPUs, there are also some instructions for it in a paper under the trash in TR_2

Overall look at the game: It's got an interesting loop, decent look that's clearly stating something's not right, and it makes you feel at home. The concept of running your own SETI base is quite a delight for someone who enjoys searching for extraterrestrial life.

Regarding the update: The new base is amazing. Having such an expansive yet reasonable base is amazing. I can't help but hope more props get added to let me make the whole base feel more at home. At least until something explodes and throws my stuff all over the place.
I can't help wonder what the aliens think when H.Y.C.Y.BH by Tom Cardy starts playing on the radio.

Hopes and ideas: I hope the W.I.P. items like the hammer and the wall tool get finished. I would love to be able to construct extensions or even fortifications. My only idea is the ability to give Dr. Boa a reason why you can't get hashes personally. Honestly, I don't have many ideas to offer, due to the uncertain nature of the game.

As a final note, one of the frustrating things I keep seeing is the Kerfuses (Kerfusi?) keep getting stuck on the curbs around the base, leading to me having to leave my bastion of safety to huck the moron into the front door.

1) Doors. The satellite doors was broken (missing).
I just downloaded version 0.7.0a to test and when i came to fix server, i didn't see the door, found a large seam in the doorway.

2) Tower. 

I wanted to send the box with the data, but I couldn’t call the drone, I climbed up the tower to check, it was online, but I still pressed the button just in case. After I was able to call the drone. I'm not sure that the problem was in the tower, of course.

thx for this build, I feel a lot of work was done.

(+3)(-1)

I've already posted this, but still

well, I tried version 0.7.0a (I played with 0.6.2). I can say that the version is worse in terms of game design. I mean, everything happens too early, unlike the previous version, for example: on the very first day, you can understand that you are not alone in the complex by the hatch + if you climb there with a hook, you can catch an event with cockroaches in a bucket. on the 5th day, we already saw a monster and sooo close on the 3rd day, stones were scattered near the complex which again reminds us that we are not alone. so why is this a bad game design? I will compare with version 0.6.3b unlike the old versions, they make it clear to us that "you are not alone" and this is bad, because the essence of the game was that you were allowed to relax and nothing happened for the first seven days (well, almost) and the player was allowed to relax, after which they made him think that he just forgot something like "did I turn off/turn on the lights here?" "did I leave this door open?" "has this plate been here before?" etc. This caused a very strong effect that made goosebumps run over your skin because you don't see what's going on and can only come from your memory, which made the game really creepy, unlike 0.7.0a. in 0.6.3b, some strange things happened abruptly and disappeared just as abruptly that the player thought it was a dream or it seemed to him in general, the game is still great and I really like it. (Sorry 4r my English)

I understand that everyone has different experiences, but still I can't feel alone when something like this happens, unlike the bad sun on the second day

Your complaints are kind of dumb, considering how random events work here. I had 25 days on my last save, and barely had any events at all. On my new save, 15 days in, I already had triple the amount. I think it's just that the randomizer system could use some polishing and calibration

I mean another... but IDK how say that

(+2)

Loving the update so far,  the new base is gorgeous yet terrifying, just had a couple of tweak suggestions (spoilers ahead for others who may be reading):

Tweak Suggestion 1 - Allowing the static blood splatters found around the base to be cleaned.

Tweak Suggestion 2 - Adding some way to manually fix/repair the cracks and holes textures in the walls and floors.

Tweak Suggestion 3 - Allow the cancelling of wall builder brick placements.

Tweak Suggestion 4 - Maybe make the caves just a biiiiiiiiiit easier to navigate and explore. Getting the radioactive crystals seems a lot less viable when you have to delve through kilometers of winding tunnels to find them.

Tweak Suggestion 4.5 - On that note, unless it's not already in and just don't know about it, add a tool or function or special cave object that can bring you back to the start of the cave. For now, the only way to get back is to press the numpad period/delete key and ragdoll as you fall.

Tweak Suggestion 5 - Add an option in settings that allows you to see the sell price of an item in your inventory.

Tweak Suggestion 6 - Allow us to do SOMETHING with the empty pots, the ones that we find around the base. I don't know, let us craft it with a pinecone or something and we get a potted shrub, etc.

the game is compatible whit windows 10

yea

and the future the game is better

and the future the game is better

ofc too

i love the new mode finaly i can be scared all the time and not sitting outside while data is proccesing👍

(+1)

hi

Hello

(+2)

Any chance we could see something like purchasable repairs to the base? Like being able to repaint walls or put new wallpaper in the breakroom or even replace the grimy carpets with something new. Would be a fun future update I think!

(+1)(-2)

I think it would be better for the delivery drone to drop items somewhere outside instead of garage, this way players will be forced to walk outside to get their items instead of constantly sitting inside and rarely go for satellites. This would also open the room for new events.

Also it maybe better to place radar on the second floor in the room between the room with the elevator and the staircase, this way players will need to go upstairs to see if there are any entities, and it doesn't make sense to have a radar on the ground floor in the signal processing room.

I dont know if this is fixed in the new update but when I'm playing on the 7.0 super experimental version the drives would explode randomly when i try to save a signal on them, i dont know if thats supposed to be a feature it doesnt happen all the time but its kinda random and has happened to me 7 or more times and i lose the drive and the signal when it happens. Great game keep up the awesome work, cant wait to see what else is new.

I think drives explode only when they are damaged, so it is probably a feature, not a bug

They also exploded for me but I think its a prank from the (REDACTED)

(1 edit)

I really like the new base! There's a lot of cleaning and decorating that can be done, which is really cool. The aerial relationship system also sounds very promising. Being able to trade and interact with them in a more positive way is a great idea. Having a mix of bad/good/neutral aliens and events will definitely add variety to the game.

Here are a few things:

  1. Non-Functional Socket: There's a socket on the second floor in the empty room that doesn't work. Imagine my disappointment after spending a good 45 minutes dragging my mining rig up there, only to find out the outlet doesn't work...
  2. Drone Return Feature: A "return to base" button for the drone would be very helpful. Maybe it could be a built-in feature, or perhaps a purchasable module or even a separate launch pad you can buy and place on the base for the drone to return to when activated.
  3. Equipping/Unequipping Items: I may be missing something, but I couldn't figure out how to unequip the backpack, hazmat suit, or night vision glasses. This was quite annoying because the vision becomes very wacky when wearing them. Additionally, the backpack doesn't seem to have any functionality at all, and it also seems to give a visual effect similar to wearing a hazmat suit? Finally, all equipped items disappear after loading the game for some reason.  Upd: On a new save, the equipment worked properly, and there was indeed a button. The backpack also didn't have any bad visual effects like in the previous one. I guess it was just bugged :/
(+2)

You can unequip items by opening 'Equipment' tab in top left corner in your inventory and clicking on the icon of an item you want to unequip

Yep, you're right. I think my save was bugged. After starting fresh, all the issues with equipment disappeared

I love the size of the new base, and I try and go into the basement as little as possible in the best way lol. My only complaint is that I keep failing every couple of reports, not that I think it's a bug necessarily, but I have to play on a lower resolution and I think I just get some wrong. It would be nice if they auto-filled once you go to the tower and get the hash code, but I'm sure that would be a lot more complicated coding-wise. I'm making more money selling trash anyway :D. Keep up the good work, I'm still having a blast playing!

(+4)

MREs still rot and attract roaches, which is dumb. That's not how MREs work.

(+1)

I really like 0.7.0. but its still notcomplete version and also can you add more places where you can clean thinks with sponge and fix a bug where ATTENTION SPOILERS!!! Kerfus (pink) cant fix sattelite server.

and i wanted ask is it possible to add more interact for (possible spoiler?) shelter

The game does not open when I enter it in the executable, solution please

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