Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 104,523 Replies: 459
Viewing posts 61 to 80 of 292 · Next page · Previous page · First page · Last page

I really like the new layout of the base! Not a lot of bugs so far. Only problem I have is that the story progression seems very inconsistent. In 0.6.3 and older versions, I usually found the first story signal around day 2 and from there, the random events slowly ramped up in craziness. In 0.7.0, major random events were happening on day 1 and I found the first story signal on day 8. I don't know if it's a bug or just bad RNG, but it breaks the linear immersion of the game. Apart from that, the update is really good, I'm really glad you guys are pouring your heart into this game so much.

В 1 день сразу после спавна появляется зелёный огонь на карте.

(+1)

Знакомтесь! Это жора! Он пришёл ко мне и поселился в талчке!!! 

No idea what that text means but I wish the image was in 144p

Meet me! This is a joke! He came to me and settled in the car!!!

WOLFGANG!!!! IT'S WOLFGANG!!!!!!! LOVE WOLFGANG!!!!!!!!!!!!!!!!!!!!!!!!!!!

(+2)(-2)

This new base is great, but it's too big for one person. It must be a big research centre for many sciencists, but only one Dr.Kel  came there. Previous base was only for one sciencist, and that is more realistic. Maybe it is a part of the main story - the disappearing of all sciencists and all that, but if it isn't so: maybe you should develop the base in other way? 

I think it is a part of the main story - base was for ~20 people, and noone returned

(1 edit)

Do you know, how can I destroy that trash heaps?

You can use a shovel to get different types of trash from the garbage

thanks=>

You can also order trashbags to bag the heaps up to sell for money using the box thats in essentials

THANKS X2

Yeah, it's a bit weird considering the absolute lack of bed and bathrooms. That part is still made for a single person.

there is multiple facilities in the area, even a bunker of unknown purpose right outside the base. I think it makes perfect sense the facility is large and is basically a checkpoint/general purpose building for the area, it's just serving the dual purpose of being your permanent accommodation during work, we had a very similar setup at my last place of work where the foreman on duty had their own bedroom they would take shifts in despite there being plenty of other employee activity on-site

When changing controls, "dismount" seems to only work for getting off the ATV. All other objects/items (PC, scanner, console, notebook, etc.) require pressing ESC. Using 0.7 dupe debug version, but this existed on both other versions of 0.7 (haven't tried "at your own risk" version). I don't believe I ever changed controls in older versions because of other issues I foresaw, so I can't say if this is new or has always been that way.

Is there a way to get a new Pickaxe from the "lady of the lake", like in the store or something, mine kinda fell through the map?

if you permanently lose unique items and absolutely want/need them back, you can fetch them from a new save and put them in the mailbox (mailbox contents are saved independently from the game saves)

the pickaxe wont fit in the mailbox

(3 edits) (+7)(-1)

Please let us move or destroy the chair at the console in the main room. It's too large, it's in the way, and it doesn't even function as a roleplay/fun item since it can't be turned and you can't even comfortably work while sitting in it.

Also, the ATV sound abruptly starting and stopping when making small adjustments to speed gives me a migraine.

I got hit by the dupe bug about an hour in and my inventory became clogged with infinitely self-replicating items, so I don't have much more to say than that.

I cant craft kurfur omega, i have all the pieces needed but it refuses to craft it, is this a bug or is there something different you have to do to craft it

Try using the scroll wheel, it'll let you cycle through different blueprints

The text says kurfur omega blueprint but still doesnt build it

It now requires the demon core

yeah I have that but still won't build it

Reached the 'end' with at least a few hours more stuff to play with. Really enjoying everything so far and planning to restart, now I have a bit more knowledge under my belt. I love the new base and the multiple new spooks and events. I did get the temporarily 'changed' sky a few days AFTER the 'end' notice though, not sure if that was a bug or not or just a WIP thing. The later events [40 days+] were amazing, despite the bugged one involving the pit, but even that was a tonne of fun and kept me on edge for what was going to happen next. I also enjoyed the 'wreck' and 'gib' events. Both were extremely unexpected and scared the hell out of me, as I only noticed they'd occurred after hearing the noises associated.

- A minor issue I had was the deer appearing in the same spot as a bush near the front base path, meaning I was running back and forward trying to find it for ten minutes. A simple thing, unless the deer spawn can be set to / excluded from certain areas [only on paths / not inside X/Y/Z etc].
- O-K got stuck when asked to patrol, when he walked out the door and got stuck just next to the mailbox, between the wall and the railing. I had to restart him to get him moving, then realised what had happened, after I fell through the floor and could see the bases interior brushwork. Didn't seem to happen again at all after that and I was able to jump out of the hole fine. O-K never fell through the floor, but his pathing seemed to get confused by it as he basically circled around in the one spot, trying to get to the stairs.
- Rarely, O-K would refuse to run reports, with no explanation or obvious issue. When this happened, it would leave me with the only option of 'turn off'. The paper he was holding will disappear and he will require another when reactivated.
- After accidentally choosing 'fix transformer' with none currently down, I have to restart O-K to get him moving again. Any equipped clothing will drop and has to be re-equipped which is a bit of a hassle.

Haven't had this much fun being scared since Condemned was released. Can't wait for more.

(2 edits) (+1)(-9)

Watching chrbrg stream this, I really kind of hate how the new base looks.  I really don't know how else to describe it. When I watched the stream of it I just went "Is this like a weird build or mod?".  There's like.. a meat room, and everything just looks way more complicated.  The sort of simplicity of the original one just feels kind of dashed away.  There's like, a meat room?  What the hell is this place even supposed to be?  Purgatory?    The new style of it feels like it's going to give me anxiety being inside, but like, the bad type of anxiety not the good type of anxiety. 

I'd prefer it if it didn't have extra space just to try and up the creepy, I think the simplicity of it before made it plenty creepy. I really liked the main room and how it's window looked, the new console room is okay but combined with the rest of the now segmented & distanced building layout just makes it feel like a bit of a headache to actually navigate, where as the last one was very accessible. 


Maybe that's just me reacting in a somewhat extreme way but like.  It gave me like, a sense of whiplash.  It's just a lot to take in. 
I almost just feel like that whole weird area with the meat and the meat could just be like. deleted. 
It's existence all the way over where it is brings me pain.  It feels like it should not exist.

(1 edit) (+1)

there is no meat room. it is just a meatball, you can choose or not choose to keep. charbrg likes to break games, so sometimes it is hard to tell what average game interactions can be from watching his streams, that is not an insult because i like his style, it just means that it is hard to tell about games he plays untill you play them yourself. I guarantee you the base is still simple, just has more routes to explore.  and there is garbage to collect for crafting or just throw away so you really get that sense of ownership/ accomplishment, when you get it straightened up the way you like. hint if you want to get rid of garbage fast, find shovel and use it on the squishy garbage.

I think they are referring to the meat locker in the basement. It's behind the metal freezer type door propped shut with a chair. AFAIK you can't access it, just look in with a flashlight. Most people don't spend very long messing with it before moving on.

(+1)(-4)

When will there be updates in the form of a romantic club with arirals?))

(+1)

I was coming here to mention the inventory duping glitch I encountered, but I see you've already released an update that addresses that, sooo...

Instead maybe a suggestion for the stacking:
Can you make it so the used batteries don't stack? At the moment they stack with new batteries which makes is a little hard to figure out which to keep and which to throw away if you have multiple.

Other than that, I've loved the way you've been going with the game so far. I'm super excited to see what you come up with next!

(1 edit) (+1)

The Update and the game itself is great, but Kerfur can stuck in any ladder-like place. I like it...

(+1)(-1)

This update is perfect, as i hear.

But maybe you can add choice between bases(old one and new), where player can choose what base he'll play

New base is *amazing*, my only complaint is that it is fairly unreasonable/annoying to toggle breakers for increasing speed/efficiency of each group of computers after you get even minor upgrades. I know it's a huge challenge to program mechanically, but it would be cool if you could power off/on each of the computer units at the desk itself, like a power button at the corner of each monitor, and maybe something like if a transformer is under cycle 25 there's a chance each time you power on a computer it can trip the breaker, or even just a random chance event that scales to be more frequent with more transformers at low cycle? It would give a reason to have to go to the basement beyond a full scale blackout, and also give a warning/reminder of the transformers existing and needing maintenance, and be more tense during certain events, knowing just because power is still on doesn't mean your breakers won't betray you :)

mrdrnose fixes all the bugs anyway, and therefore it makes no sense to ask him to fix bugs in the game, because most of them will be fixed in the next version.

(1 edit)

I like the update, but what about the API for TVs, for example, so that the player can read .m3u8 like regular players that have the function of asking for a link. Or the ability to include this or that video from YouTube by taking only the link from above without trying to catch a direct link to the video file.

Мне нравится обновление, но как насчет API для телевизоров, к примеру что бы плеер мог читать  .m3u8 как обычные плееры в которых есть функция воспроизведения по ссылке. Или возможность включать то или иное видео с Ютуба взяв только ссылку сверху не пытаясь выловить прямую ссылку на видеофайл.

К сожалению, медиа-фреймворк Unreal Engine имеет довольно ограниченные поддерживаемые форматы для импорта мультимедиа. Я даже не уверен, что вы вообще можете импортировать .m3u8 в NFMedia (фреймворк Windows Media для Unreal Engine). Я не знаю, что конкретно использует mrdrnose, так что, возможно, это возможно, но не с нереальным движком "из коробки", так сказать

(+1)

im experiencing a lot of lag, ive tried messing with the settings but nothing seems to fix it.
oddly enough the tutorial isn't laggy at all its completely fine.

(1 edit) (+1)

it might be a problem with volumetric lighting.  turn it off in settings > rendering > volumetric lighting

(+1)

it didn't help in my case. When there is a lot of light on the base, 30 fps and no more, if you turn on the light sticks, it will just be death. Mb 1050Ti start dying...

another fix would also be to lower the screen resolution in settings > rendering > screen resolution

it does make the game look grainy but it works well at increasing fps (at least in my experience)

I tried that but even with that turned off everything was under 20 fps still, especially during the daytime. I also tried out a previous version to see if id have the same problem and it was just as laggy.

another fix would also be to lower the screen resolution in settings > rendering > screen resolution

it does make the game look grainy but it works well at increasing fps (at least in my experience)

(+1)

Using 0.7.0b2 version (on a save that was originally made with 0.7.0 and also played on 0.7.0a, in case this affects things) and now all satellites have a second pair of doors directly on top of the first. This isn't too much of an issue for me, as I just open both doors, but the Kerfurs can't interact with the second doors and get stuck

(-1)

Old saves seem to affect the latest version.

Try a clean save and see if things are still duplicate.

В целом всё шикарно, но у меня перестал запускаться режим истории. Сразу показывается начальный дисклеймер и выкидывает в главное меню.

My kerfur was holding a fishing rod, but then I re-entered the game and it disappeared, what i can do?. Maybe i can load last save or what? 
Viewing posts 61 to 80 of 292 · Next page · Previous page · First page · Last page