Hey there!
I'm an OutRun speedrunner, I'll be trying out your game soon and probably creating a leaderboard for it on Speedrun dot com.
Thank you for this awesome initiative!
MS Marceau.
Sorry for the delay. Leaderboard is ready at that page: Turbo OutRun Reimagined - Speedrun.com
I'll be streaming the game this week at MasterSystemMarceau - Twitch
Small tiny detail, I'd suggest "Turbo OutRun Reimagined" (with a capital R) 'cause that's usually how we write "OutRun".
Hi - this is amazing work and something I have been looking for a long time! Just a quick one - would you consider an option to be able to move the main car further down the screen so there is less of a gap (similar to the original). This is may sound like a minor point but it was probably one of the first things I noticed and something that seemed slightly off subconsciously from an Outrun experience. If not - this is still amazing!
Thank you very much!
You're not the only one with this suggestion. I'll look into it tonight. This might be a simple fix of simply putting the camera higher, but this may also mess up the sprite system where the cars may look like they go up.
If it works, I'll add the option. Maybe I'll map a camera button where you can switch between both options while you're driving. Perhaps even a bumper cam.
I figured out why I didn't move the car further down. It messes up the turbo flame. It's not directly behind the car, but about a meter behind it, so it wouldn't clip through the floor. If I move the car, I have to reposition the flame(s) for each car.
I'll probably update the code in the future so it dynamically repositions itself, depending on the position of the car.
I only just discovered this, and it's fantastic! Great job - love the callback to Test Drive, that took me completely by surprize and was awesome.
This has probably been suggested already, but if not, how about support for ultrawide monitors - or at least have an option to put black bars on the side so its presented at 16:9 for those that want that. For me, on a 21:9 monitor, you can see the graphics that are meant to be off screen and it's a bit distracting, although I also like that it can fill the full screen. So if it's not in the cards to have full ultrawide support, then just having that 'force 16:9' option would be great. No big deal for me, I just changed my resolution down.
Also the low-resolution mode is so good, and fits the style so well, may I suggest making that the default. Could just be me though.
Overall I really enjoyed it. Truly you did a fantastic job.
Now, how about a career mode with sponsors... just kidding, kinda.
Thank you very much!
Oh I never thought about that. I still have lots of stuff to discover about Unity, so perhaps I can try to figure out how the resolution stuff works.
I'm glad that you like the low-resolution mode! The bad part is that it loses the bloom effect around the light poles and the little lights in the tunnels. Also, it makes your car look a bit of a pixel-mess. For that reason I still prefer the high resolution mode, until I figure out how to overcome those flaws.
A career mode with sponsors... Like in Super Hang-On?
I'll have to try the regular resolution mode again - which looked great, but I'm so used to the original look, it's very difficult for me to go away from that. For career mode, I was thinking about something more like Super Monaco GP for the Genesis - it has a fairly simple career mode where you earned money from sponsors, which let you then buy upgrades. By career mode standards, it's pretty basic, but for replay value it's great - although you already have a really good leveling up system as it is. It was just a pure wish-list type suggestion, but if you get a chance, maybe checkout that example and see what you think, if it makes any sense or not.
Also, again, the Test Drive flashback was awesome, and completely unexpected. I played that game so much as a kid, to come out of the tunnel and have the mountains there - that was just amazing to me. Just a fantastic job - I love it!
It was a well thought out decision not to use money for this game.
- I think money is slightly more difficult to balance out than time management, although there are some other difficulties with my system.
- Lots of games have money, while I really like the idea of World Rally Championchip's time system.
- You're supposed to be filthy rich, so money shouldn't be a factor, just like in the real Cannonball/Gumball Rally.
But I do understand the appeal of your suggestion. Super Hang-On had a similar system.
I'm glad you like it anyway!
Thanks! Drifting/powersliding probably isn't going to make it into the game. It would make things a bit too complicated for me to program.
Color selection is going to be added if I figure out how you can replace the color in the UI. At this moment the cars turn completely black if I try to change the color in the menu.
I didnt knew about this project, amazing work.
One suggestion is that, the car is centered too high on the screen. i feel off while playing it, as if having too much road under the car its annoiyng me a little. More than anything with the red car. It even makes the ilussion that the car obstructs the road view a little.
Look this image comparisson with the original:

Would be better if you put the two playable cars centered a little lower, but not as low as in the original
Not because of being a purist, is just that it feels better for me at least.
You can add the FM towns soundtrack of the game, it sounds great
Thanks!
Yes, I've heard that before. I'm going to add the option to lower the car's position in the future, or perhaps a button so you can cycle between camera positions. But then I have to redo the positioning of the exhaust flames since they are not placed directly behind the car, but a meter from it.
And yes, perhaps I can add that soundtrack.
Speaking of camera. May I ask in some future to give an option un-tie camera from cars back Y axis wise to give it more float a-la road rash (md), road rash 1995 (3do, ps1, pc, sat; best example), outrunners (arcade).
Also would like to ask for more low-res compatible UI (gauges) and fonts (something that looks passable at 640x360 to do stuff like this image).
Good job on this project! I'd say add 4 players split screen for some same screen muliplayer mayhem.
Maybe one more frame of animation for the cars, but that's more an artistic choice.
Menu text and all the hud elements should be more pixel art than the current font you have, they look out of place.
As of now, I'm having a blast, keep up the great work
Thanks!
4 players split screen 😵 That's pretty ambitious. If I manage to pull off 2 player split screen, I'll be very happy.
Yes, the more frames, the better ofcourse. If I ever have custom sprites, I'll make sure that there are enough.
About the menu text and font: I know. I'll try to make it really pretty someday.
But I'm glad you enjoy it!
This is amazing! Just playing with the keyboard it's still loads of fun and really captures the essence of those old racers but with better handling. Great job!
I have 3 arcade racing cabinets hooked together in my basement arcade. I'd love to see at least an arcade style attract mode that can run while it's not being used, and of course forcefeedback steering wheel support!
Force feedback is coming! By the way: does your cabinet have the original shifter? With high and low gear? How does it work? Is there some sort of button in the middle or something? If so, I can add the option to make it compatible with the shifter.
An attract mode... Yes, I've been thinking about that. Yeah, maybe I can add something like that in the future.
Yves, my Belgian friend, what a beautiful thing you have created! BRAVO! Astonishing!
I saw a YouTube video, came here, tried the web version, immediately bought it.. recommended it to my friends...
Time from first sight to purchase <5 mins.
I am addicted at the moment. I have been playing it all night. Surprised at how few comments you have here...
You have solved SO MANY of the very obvious problems with an already superb original game.
You asked for suggestions :
The analog stick should be usable on the car select and car upgrade/repair sections, user should not have to move to the d-pad.
I selected three repairs and it said I had selected 0 upgrades. Repairs and Upgrades are a little confusing. Repairs x/x Upgrades x/x ??
Grab the music from as many versions as you can, they are all different and they are all great! Master System, Arcade, Xbox 360 etc etc...
World, Europe, Local (All time, This Month and Today) High Score tables.
Retain settings between games.
Should be able to enter my name with the joystick..
Distance to RIVAL.
Big Chase HQ style RIVAL arrow (Criminals Here!) (optional).
The mechanic is too realistic - is this you? Someone you know? :) Needs to be more 8-bit - like the "Nancy" in the Mega-Drive Chase HQ 2 -
Steering wheel support would be cool but that is always going to be a small sub-set of your customer base.
You should have a "Chill-Out Drive" option, where you are not racing, but driving fast through a randomly generated environment... slowly increase the max speed... up to the user if they want to just drive and chill or keep pushing themselves.
Get user submitted cars.. Lots of them. Let people rank them and auto add the recent top 10 - note, not everyone has PhotoShop...
Most car games fail because of obvious and repeated problems...
Crash too much - No-one WANTS to crash.
Too realistic - I am playing a game not WORKING...
Not realistic enough : Your car is 2x faster than all other cars you are racing against. Except for one which is always faster than you...
Boring challenges - Yes that's you Horizon Chase - A game should be fun to play and fun to come back to - not a punishment to come back to.
Drifting is too challenging - Get drifting right and you will have an awesome game.. it is not hard.. brake whilst accelerating and turning, then control the drift.. maybe have a Tony Hawks style arc and arrow.. push it too hard and you spin, too little and your drift ends.
Thoughts for your future (car) games...
Multiple rivals: Like 30 or 40! Loricel had a game on the Amiga/Atari ST which had a lot of rivals that you had to pass, the passing was slow but very realistic. The car in the game was a child's Matchbox Porsche which they photographed then digitized (including with its rear hatch and doors opened during crashes - this would be an interesting option for you, could be a super quick way to add a lot of cars). Overtaking was challenging but fun... JUMP TO 7m 16s
Need for Speed had an ok rubber banding system for two player games if you go that way. Whatever you do, do not make it like recent Mario Karts where the person at the back can win!!
Next Car Game : Remake Chase HQ and then Need for Speed (PS1). :)
General advice...
At some point Sega and Copyright will come knocking, probably a good idea to be bringing this to a close and to use your new found connections to get your own (similar but way better) game up and running.
Porsche Challenge on the PS1 and San Francisco Rush 2049 on the Dreamcast built in lots of shortcuts. On the SFR game they were there all the time, the harder ones gave you more rewards. On the Porsche Challenge game they turned on and off on a looped track and were often signified by a sound effect (cut through the churchyard when you heard the bell toll). These were great features, especially for a two player game. JUMP TO 2m 20s
Get a graphics artist.. all those cars do look like they are pulling wheelies and that would be easy for a graphics artist to fix.
GET YOUR USERS EMAIL ADDRESSES!!! If you make a good product once, people will buy from you again, but only if they know you have a new product.
Do you get to see the email addresses of people who have bought??
Finally... in your own games.. JUICE JUICE JUICE...
My background : Been playing video games since PONG!! I have played A LOT OF GAMES! Owned my own video game store in England. Now live in Texas.
Thank you very much! I'm glad you appreciate my game. I've indeed put a lot of thought in it, so it would be fun and not too frustrating.
And thanks for the constructive feedback. This really helps the game forward.
The picture of the mechanic is my father who passed away in 2013. When I played the original mode of Super Hang-On on the Genesis when I was 6, I thought it would be cool if my father was the mechanic. So this picture is probably going to stay, unless someone can draw a nice 16 bit rendition of him.
This is my favourite game by far lately.
i already finished it many times, so i would sugest new cars and new routes to expand the gameplay loop.
Perhaps the car from Sega Ages Outrun or chase HQ.
Also new routes, i would love some routes with tracks based on the Outrunners ones.
Keep on your good work, this game is nearly perfect already, it's everything i evr wanted as an outrun fan
Hi,maybe stuff to drive over/through like for example waterpuddles, wooden roadsigns,etc.
Also ,the female yelling in fear sometimes would be nice, and perhaps switching drivers in that the Woman is driving and the Man is screaming😅
Btw. I love this fanmade version, also.love fiddling with the reshade on it🙃
buenas noches desde barcelona ciudad, España!! Primero felicidades por tu extraordinario trabajo. Una pregunta. No tengo claro para qué plataforma has echo éste Out Run. Es para Android? Windows? Ps5 o megadrive?
Y quería preguntarte si sabes hacer menús personalizados para la sega megadrive, como los juegos Mega Games, para poner tres juegos o más en un menú y grabarlo luego en una pcb,como los de aliexpress que te vienen un 196 en 1, por ejemplo.
Muchas gracias ✌️✌️😁👍
this game is brilliant! it looks and runs amazing on steam deck oled but displays in 4:3 causing missing graphics on the left and the right of the screen.
As for improvement suggestions, ..when using the hang-on motorcycle, it sits very low down on the screen allowing you to see the road ahead clearly, ..but with using the normal ferrari car it sits higher up/ more forward on the road so it kind of blocks the view of the road ahead.
It's a fantastic game, thankyou
I love it! Honest feedback - The upgrade/repair menu needs review/balancing, or like the original. Drop the repair mechanic (which could be good for a OutRun Rougelike? :) ) If you need PXL art support or OST remastering, new xbit tracks, I can "help" to some degree if you need it :)
Bless up for this release!
Thanks! Yeah, the repair/upgrade stuff seems a bit too much for some people. That's why there is also the Outrun mode. I'm also going to add an additional mode where you can drive from A to B without branches like Super Hang-On.
The repair/upgrade stuff is going to stay though, because I really like it. It's inspired by the original mode of Super Hang-On on the Genesis with a little bit of WRC in it. (Hence the time limit instead of the use of money.)
I may add an option to reduce the damage.
Can you draw a sprite of an 959 facing forward? 😆
I've changed some input stuff and I also added some values to the log file. If it hangs again, would you mind send me the log file? You can find it here: C:\Users\<UserName>\AppData\LocalLow\TurboCompany\Turbo Outrun Reimagined\Player.log
Oh and perhaps try hitting the keyboard arrows. That probably didn't work either...?